Quote Originally Posted by Zohar_Lahar View Post
So then I ask again: why does Augmented Ironworks matter so much if cheap boss mechanics can instant kill you because someone couldn't memorize the dance? Why all this drama over hunts, when i130 gear won't save you from Twisters, Heavensfall, or Landslide, much less turn you Super Saiyan and dominate Nael in a duel? Too much effort....too little gain.
Taking Twintania as an example, while gear won't nullify Twisters there are a lot of other moves that it does help with. Death Sentence used to one shot tanks unless precise cool downs were used and shields were in place. Now that gear outstrips the fight, a mistake isn't going to lead to the death of the tank from this move. Conflags used to be a very tight DPS check which has been eased by virtue of higher gear. All fights have a level of healing check that must be met, a certain amount of damage is going to go out and the healers need to cover this while preserving their MP which once again is eased by gear.

Since you want to use Twisters as your example in this, higher gear can ease that as well. Let's say that 5 people are able to dodge twisters with any sort of consistency, at one point completing the fight with only 5 members was unheard of but as you get higher and higher gear it becomes very much doable with only 5 members alive. Furthermore, the higher DPS you have as a result of gear can shorten the Twister phase considerably thus giving not only your 5 members who are consistent better odds of completing the phase but also the 3 members who are may be inconsistent with the dodge mechanic. If they only have to dodge 3 instead of 6, you have a higher chance of progressing.