
Originally Posted by
Roaran
Well here's what I do, I only use one log set to filter out only other people's actions and attacks that are unsuccesful against me or my unsuccessful attacks. Everything else is left alone, and I'm basically left with my hits and enemy hits apart from the usual chat/system messages.
Now, this is enough for me, but it can be filtered even further if you still cannot manage that. Then I have a macro for fracture set for ALT+1, on my controller I use R2, and because it is set to my first slot and because I normally leave my cursor over that slot, all have have to do is hit R2+X and my fracture will go off.
Now, I NEVER pay attention to parries when I'm not tanking except for great buffalo where you can take some incidental parries. When a mob turns on me I use foresight and we're all ready for that first parry, so your particular greivance is only really applicable on partial parries. So when I'm tanking and foresight is down, I'm watching EITHER the chatlog, which states whether or not I have parried, OR the monster and my character, which displays BOTH an animation and a numbe relaying this information to me. Either way, the information is there, clearly visible and when I see this information my eyeballs send a message to my brain and my brain interprets the words "Partial Parry" or the animation of my character blocking or the clearly reduced damage to mean omg I have parried. THEN I hit R2+X.
Still not trying to be an asshole, but it is hard. At some point if you can't do this then maybe your eyes need checked, or maybe you'd rather have the game say, "PARRY.... PARRY.... PARRY" (Reminscent of those house of the dead games that kept telling you "RELOAD RELOAD RELOAD".
The only other point I can see is that you wan't it to say PARRY clearly, because you cannot interpret the already available information to come to this conclusion fast enough? I can understand that at least, I just hope SE would give us an option to not have multiple pieces of useless and redundant information.