A wall for a wall. Here you go.
Oh my. So you're one of them. The kind of player that usually ended up getting D2'd in our parties... and woe when one of you guys ended up being a party leader. It was such a chore having to disband around and reform while you went afk again.
To be honest, I find the pace of battle in FFXIV too slow. But then, I play jobs in FFXI that require me to be attentive or folks end up KO'd, me first among them.
The problem with the battle system in FFXIV is that its too awkward, not that it's too fast. As a controller player, I find targetting especially is a headache and a half when facing numerous angry critters standing amongst some innocent bystanders. But Auto-attack did alleviate some of the frustration by taking a little of the dysfunction out of the action bar for me. Can't speak for the mousers though.
I don't recall every weapon skill in XI being tide-turning, monumental feats of skill. In fact, 90 percent of the weapon skills folks learn in XI get completely ignored.... A major issue that needs to be addressed is the use of TP... The damage of the weapon skills should be adjusted accordingly to help intensify the tremendous event, when such a hard-earned attack is executed –just as it was in FFXI...
You must have been playing FFXI in a parallel dimension....Many people quit FFXI thinking FFXIV would bring something new to the table... [FFXI's subjob system] meant players had to thoroughly evaluate each potential sub job for their main job, and decide what aspects of those potential choices were beneficial to them. This helped promote character and job uniqueness.
This goes back to the whole weapon thing you mentioned too. The FFXI that I play has nothing to do with a player's own evaluation and opinions on each potential job combination and everything to do with what everyone else thinks is a good combination. It is a prime example of follow-the-leader. And that will never promote uniqueness. As you put it yourself, a DRG/WHM would not find themselves in a party. They'd be told to bring another sub job. Likely the same sub job as every other DD Dragoon. Is this your definition of unique?
And hey, ever tried to wield sword&shield as a red mage in a party? How'd that go for you? :P
Here is the beauty of FFXIV: You decide what you equip and what you don't equip. So now you have the freedom to make your character anyway you chose. If you want to limit yourself to the actions of only 2 classes, so be it. But it seems to me you'd only be willing to do so if everyone else were -required- to do it as well. Damn selfish of you, sir.In FFXIV... whether you’re a Conjurer, a Thaumertauge, an Archer, or a Pugilist, you almost always have cure spells assigned, abilities from other classes, and perhaps even some “TP-moves” like second wind and "Comrade in Arms" equipped. This means everyone is spamming the same basic attacks, weapon skills, cures, and abilities as any other job, leaving only the "weapon in hand," and "job title" to distinguish what "class" someone is actually using.
This is where anyone claiming the current system does not promote uniqueness just boggles my mind. You would crave the restrictions of FFXI's system over a system that allows you to put anything that you have learned on your action bar, provided you have the AP for it. The action bar is your canvas to make your gladiator completely different from the gladiator standing next to you.
Yet you feel it doesn't promote uniqueness? Perhaps the word doesn't mean what you think it means. :|
It seems your biggest fear is that the guy wearing a spear like you has an identical action bar as well. And yet your solution is that they should adopt a system that would guarantee that to be the case. I fail to see the logic here.
As for the names of nostalgia... Really? Some Final Fantasies had classes all their own, while some borrowed names from previous titles. FFXIV, like FFXI has done both.
Baloney. Let me list just what is awesome and unique looking about the high level purchase-able gear worn in FFXI.ARMOR ISSUES
There should not be ANY exception that allows one job to wear another job’s armor. [In FFXI]... Seeing other characters wearing gear you wanted for yourself... inspired people to abandon their main jobs... and start back from the beginning.
. . . . .
Yeah. I got nothing. At 78 every DRG, PLD, WAR, DRK and SAM is wearing white and every THF, MNK, BST, RNG, NIN, COR, BLU, PUP and DNC is wearing Pink.
Pink.
As for the AF and unique gear, most of it is quested for or drops from fights. It is the same in FFXIV, with the harder to obtain and unique looking gear being more class restricted. While the easier to obtain gear can be worn by a larger variety of classes.
This in spite of SE stating that FFXIV was not going to replace or shut down FFXI... It sounds like you are disappointed by the game not living up to your own false preconceptions instead of the actual design flaws that are there.FFXI, in my opinion, is/was the greatest gaming experience my close friends and I have ever had... When FFXIV was announced, my friends and I were very disappointed. We knew the game would likely mean an end to FFXI... Thus far, FFXIV has failed to reproduce the same sensations that FFXI had evoked in us...
And they are there. I find myself dismayed and less than enthused with the state and uncertain direction of the game at the present time. But I don't want or need an FFXI-2 because FFXI is still there and I'm not done playing with it yet.