Actually, Chlone, unlike you, I'm able to stay objective in my evaluations -not just prattle on and on about how *I want things to be, and how *I believe the game should be. I look around at other threads, talk to rl friends that play(ed), talk w/ old friends from XI, consider my own issues with the game, and try to come up with a viable solution. Maybe I got a little over-zealous, and made you think I want an *exact clone of XI, but that's not the truth. And if you had read the post, objectively, maybe you wouldn't have gotten so "wounded" by my proposals; and maybe you wouldn't have interpreted it as some personal vendetta against "creativity" -although, that's the last thing I would call whatever brought XIV into fruition.
And for the record, I hardly ever afk'd. I was THF, RDM, SAM for my mains, so afk'n wasn't exactly smart, and the battle-pace in XI for me on any 3 of those jobs was quite "fast" as well. Again, I tried to evaluate XIV objectively, unlike you. Not everyone, especially the casual players, want to sit there at a screen spamming cures, tp moves and even buffs? Really? You like the idea of spamming Protect and Shell every 4 minutes? If button-smashing is your thing, why don't you go play Pocky and Rocky for Super Nintendo, or hit up the arcades and play Tekken or something.
Maybe that's because all you can recall is lvl 70+? There were numerous occasions, when I would see parties lvling, and it looked like they were about to wipe, then you'd see some THF SATA+Viper Bite, or something, and then everything was fine -1 Divine Seal+Curaga later, they were back at it.I don't recall every weapon skill in XI being tide-turning, monumental feats of skill. In fact, 90 percent of the weapon skills folks learn in XI get completely ignored.
Once again, I do not want a clone of XI. I just want it to be used as a template, especially since it *is XI-2, regardless of everyone's denial. Just because you refuse to believe it, doesn't mean it isn't true. If SE had found innovative ways to make "unconventional" sub jobs work, you and I wouldn't even be having this conversation. Unfortunately, they never bothered trying, so, now, ppl like you think, "It can't be done."You must have been playing FFXI in a parallel dimension....The FFXI that I play has nothing to do with a player's own evaluation and opinions on each potential job combination and everything to do with what everyone else thinks is a good combination.... Is this your definition of unique?
HI think you may be the one in some parallel dimension lol...XIV doesn't allow you to *choose what classes abilities to equip any more than XI allowed party jobs to choose their subs. Do you really think someone is going to allow a "THM" come in their party who doesn't even equip cure (those RDM/BLM or /SMN types)? Or how bout a GLA who thinks he can DD w/ his shitty sword and shield? -I'm not saying it can't be fixed, but it's a much harder fix than just restricting us to 2, or even "3" masteries. Although, I'll admit, it *is selfish of me to ask that they clone the sub job system, but that didn't mean it had to work out the same way: this time around, make war/whm actually viable lol...ere is the beauty of FFXIV: You decide what you equip and what you don't equip. So now you have the freedom to make your character anyway you chose. If you want to limit yourself to the actions of only 2 classes, so be it. But it seems to me you'd only be willing to do so if everyone else were -required- to do it as well. Damn selfish of you, sir.
Here's the problem: It's not going to end up being unique. It's going to end up being an even worse system than XI. Everyone is going to have to level EVERY job in order to ever be a GOOD one. So, now, instead of leveling just a handful of "acceptable" sub jobs (drk/blm/smn/whm/nin for RDM subs; or thf/nin/war/dnc/rng for SAM subs, etc.), now you're stuck leveling EVERYTHING. And what do you think that means for the action bar? Every single box will be equipped w/ what everyone else deems "pro." The only thing unique about it is going to be the order you equip them in, and how much better or worse you are than everyone else.This is where anyone claiming the current system does not promote uniqueness just boggles my mind... The action bar is your canvas to make your gladiator completely different from the gladiator standing next to you.
Perhaps, you're too short-sighted to see the OBVIOUS problems that this current system is going to bring about, in the very near future? :|Yet you feel it doesn't promote uniqueness? Perhaps the word doesn't mean what you think it means. :|
Again, you fail to see the logic because you have no imagination. By opening up such a wide variety of choices to the players, SE is forcing ppl to lvl a ton of jobs they don't even want to consider. And, what's worse, is that they are going to have to come up with even more complex ways to maintain balance. They couldn't even handle maintaining balance in XI when it was "16 jobs w/ only 2 possible combinations per job." I don't remember hs pre-cal very well, but i think that's 16x16 possible combinations, since only the jobs can be combined (not the individual abilities). I don't even want to try to calculate the number of combinations in XIV. Let's just call it "infinity" lol... Do you really think SE will be able to keep things balanced, with all those possible combinations? The answer is NO. So, every job is going to have a handful of actions that the majority decides on, or they can just go solo for hours and get the same sp per mob as full pt's do -just at a much, much, much slower rate.It seems your biggest fear is that the guy wearing a spear like you has an identical action bar as well. And yet your solution is that they should adopt a system that would guarantee that to be the case. I fail to see the logic here.
I dunno what you were talking about here. I was only bringing it up as a way to say that it was a very small "concession" (as if changing the names to what they were in this game's "prequel" was going to make it less obvious that it *is XI-2). Given the enormous amount of problems with the game, that's the LEAST SE could do for us. Change is good, but they changed all the wrong stuff. The basic system and mechanics in XI were an ideal template for XIV, yet SE refused to keep it the same -all because, people like you think that ANYthing linking two games together, no matter how trivial (like job and race names), makes the game boring and unoriginal.As for the names of nostalgia... Really? Some Final Fantasies had classes all their own, while some borrowed names from previous titles. FFXIV, like FFXI has done both.
You know what I loved most about this statement? You mentioned the lvl: lvl 78. Thank god they at least had to wait til lvl 78. Now, imagine playing the XI from lvl 1-78, and seeing DRG PLD WAR DRK SAM, blah blah blah, wearing white and pink, simply b/c they don't give a shit about the penalties, and they don't feel like buying gear every 10 or so lvls...does that sound like a great idea to you? Maybe you'd like to go back to allowing ppl to train mobs to zones and watch them kill off several different parties? Maybe you'd like to go back to roaming nm's that pop every 36 hours and watch ppl steal a claim from you after being there for 12 minutes (not caring that you've been there for 18 hours)? Maybe you'd like to allow pvp on every server, so a@@holes can run around killing low lvl players' who are just trying to enjoy themselves?Baloney. Let me list just what is awesome and unique looking about the high level purchase-able gear worn in FFXI.
. . . . .
Yeah. I got nothing. At 78 every DRG, PLD, WAR, DRK and SAM is wearing white and every THF, MNK, BST, RNG, NIN, COR, BLU, PUP and DNC is wearing Pink.
Pink.
Restrictions are needed because ppl take advantage of "freedom" and ruin other players' gameplay. You may not care that thousands of low lvl ppl are wearing your lvl "78" gear at lvl 4, but plenty of other ppl do, so try to think outside *your box every now and then.
So, basically, everyone who can't get help getting amazing gear is stuck looking like some generic douchebag b/c the ppl next to him are to lazy, or too cheap, to buy the conventional low-lvl gear for their job? To quote you: "Damn selfish of you, sir."As for the AF and unique gear, most of it is quested for or drops from fights. It is the same in FFXIV, with the harder to obtain and unique looking gear being more class restricted. While the easier to obtain gear can be worn by a larger variety of classes.
And it sounds like you were almost completely satisfied with the game because it managed to live up to YOUR standards; and now that it looks like there's hope that it'll reclaim some of it's former glory, by taking on some of the much more ENJOYABLE aspects of XI's gameplay (it's PREQUEL), you're "less than enthused" -Hmm, what's the word I'm looking for...it's right on the tip of my tongue...Oh ya! hypocrite, that's the one.This in spite of SE stating that FFXIV was not going to replace or shut down FFXI... It sounds like you are disappointed by the game not living up to your own false preconceptions instead of the actual design flaws that are there...And they are there. I find myself dismayed and less than enthused with the state and uncertain direction of the game at the present time. But I don't want or need an FFXI-2 because FFXI is still there and I'm not done playing with it yet.