Quote Originally Posted by zaviermhigo View Post
I always thought of XI like this, the actual battle system was not the greatest part about it...it was also the mobs. See as a rdm most of my job was casting paralyze and slow then a dia or a bio (because we were trusted to know that these override, they do stack actually, if you casted a bio let it run, and then cast a dia, once the bio runs out the dia would still be there, so it was an "override" lets say). If I was fighting a various dragon for a quest (companion or drg quest lets say), you would gravity or bind the mob and then nuke away, why? because the mob was vicious up close. They have no intention of really changing the mobs in this game, a duck is a duck is a duck right khal (love hick sayings, i'm from the west coast), well in this game the mobs are just lame, and they aren't willing to change the mobs in order to make the battle system work.

tldr version: since day once, mobs have been to week, and they haven't ever thought "let us beef up mobs and take away ridiculous attacks they have so that battles will last longer and people cant get a true taste of our battle system". All the spells we need are there, but the mobs don't last quick enough to typically use them.


example: most mobs perish within 30 secs, fight an nm or a peiste or some sort of high level mob and you can actually use most of your abilities, and the battle sytem then seems fun or even great sometimes. The problem is the mobs that take a long time to kill aren't efficient ways of doing anything usually so its just a "masochist" who goes and says "i'm gonna fight this tough because its more fun" If most mobs lasted longer and gave more sp I think most people wouldn't even be complaining about the battle system.
YES to this, if the battle speed is untouched and mobs are overhauled to be more worthy, well thats a good option, but i like to use everything i can not to be restricted to be even anxious for not being able to use one single weapon skill in the fight.