Quote Originally Posted by Jynx View Post
1.0 was a drastically different game. It was more world less game. Very focused on selling you the world and giving you a sense of belonging and realism.

Chances are the original concept would be spinning in its grave from things like lockouts, mounts other than chocobos, cash shop, glamors, glowing weapons, unweighted animations, combat speed, heavy instanced content focus...

All in all 2.0 pretty much went the opposite direction for a good amount of content design focusing heavy on the endgame and leaving the start and mid game to mostly rot.
I agree with you on some of those things. Things like "lock outs" and "Cash Shop" arent what I'm talking about though. Those are parts of content gating that I will happily take over the Fatigue system. I was more curious to know if the amount of dungeons we have were part of the initial concepts, were we still supposed to have gotten Jobs or what that going to be something separate, was the golden saucer something they were thinking of, was Housing (in general) part of the concept, I think Free Companies were part of that but to what extent, etc.