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  1. #31
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by quantumsaint View Post
    Amazed at all the people that don't want fantasy in their Final Fantasy. I want my flaming swords to be on fire, and my ice swords to sparkle with frost. I like the idea of weapons hitting with magic effects, but this I'd like to stick to mage weapons. (Thunder Brand occasionally casting Thunder and the like.)
    That's different from glowing weapons. The weapons you've mentioned have already been present in past games e.g. FFX, the prime example being Brotherhood. That's fine. It's the continuous glowing neon, and refusing to shut off, and bright, fluro colouring, that people are against. People don't want the extremes; your version is acceptable, because it does not detract from the overall aesthetic appeal, and may add to it. But having the entire weapon glow....or glowing gear....that is just....destructive.
    (0)

  2. #32
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I think effects running across the surface of weapons and are relatively if subtle would be ok imo, (I don't like the idea of an aura of the effect or actual flames/ mist/ sparks leaping off the weapon).

    Its not about not wanting Fantasy, its a matter of taste, age 12 I though stuff like that was great, even on wow it works for the look of the game, they have better ways to do it in FFXIV then cheesy cheap visual tricks that add nothing other then making it look like my hair should be set on fire at any moment.

    As for adding elemental attacks to weapons, hopefully Materia will do something like that.
    (0)

  3. #33
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    i hate glowing weapons, its like wow or rift.
    (0)

  4. #34
    Player
    oberonQA's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Neocron Soulrender
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Take a look at Tidus's Water Sword in FFX. It has the appearance of being made out of water, complete with the occasional bubble rippling along the surface of the blade. It also has a slight wave-like structure to the blade. I think that may be what the OP was trying to say, but got lost in the particle mechanics.

    I would find such a design to be a welcome addition to FFXIV, as it would allow for a visual representation of what elemental properties a weapon has. Right now, the only difference between a Storm Axe and an Iron War Axe is the name. The actual weapon model is the same for both weapons, despite the fact that the Storm Axe has elemental properties attached to it, whereas the Iron War Axe does not. In fact, if I saw a bunch of Marauders standing around and there was an even mix of Storm Axes and Iron War Axe's, I wouldn't be able to tell which Marauder's had Storm Axe's and which ones had Iron War Axes without examining each and every one of them.

    There is no reason not to have a weapon model look like what the weapon's name is suggesting the weapon is. And, as FFX (a game that is 10 years old) proves, it is possible to have weapon models that are aesthetically pleasing while giving a sense of uniqueness.

    As far as armor goes... that's a tough one. It would be difficult to apply the same aesthetic to armor without running the risk of coming off as overly chintzy. It could be done... it would just be very difficult. Elemental armors would have to be designed to visually reflect whatever the major element of the armor piece has. Something akin to this:

    Water: Utilize shades of blue to add highlights to the piece on it's texture map. Actual piece geometry should suggest flowing waves and/or ripples.

    Earth: Utilize shades of brown to add highlights to the piece on it's texture map. Actual piece geometry should suggest a degree of rigidness and uniform lines

    Fire: Utilize shades of red to add highlights to the piece on it's texture map. Actual piece geometry should suggest the randomness of form that is often attributed to a flame.

    Air: Utilize shades of white to add highlights to the piece on it's texture map. Actual piece geometry should suggest a chaotic structure with a distinct lack of uniformity.

    If the above was used as a baseline, it would be possible to create gear that gives a visual representation of each gear piece in a way that is aesthetically pleasing and provides the opportunity to have diversity amongst the different sets of gear (so if the same helm is augmented with fire-based materia, the resulting helm would look different from a helm that has been augmented with water-based materia).

    Note that what I am talking about for weapons and armor does not utilize particle systems to create glowing effects. What I am talking about would require creating unique artwork and geometry. As such, it would require a lot of time and work... so it should certainly not take a higher priority over existing TODO tasks.
    (0)

  5. #35
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I would like to see the materia to have a soft glow posible but i too can do with out the wow style weapons..give me more realistic
    (0)

  6. #36
    Player

    Join Date
    May 2011
    Posts
    95
    Quote Originally Posted by oberonQA View Post
    Take a look at Tidus's Water Sword in FFX. It has the appearance of being made out of water, complete with the occasional bubble rippling along the surface of the blade. It also has a slight wave-like structure to the blade. I think that may be what the OP was trying to say, but got lost in the particle mechanics.

    I would find such a design to be a welcome addition to FFXIV, as it would allow for a visual representation of what elemental properties a weapon has. Right now, the only difference between a Storm Axe and an Iron War Axe is the name. The actual weapon model is the same for both weapons, despite the fact that the Storm Axe has elemental properties attached to it, whereas the Iron War Axe does not. In fact, if I saw a bunch of Marauders standing around and there was an even mix of Storm Axes and Iron War Axe's, I wouldn't be able to tell which Marauder's had Storm Axe's and which ones had Iron War Axes without examining each and every one of them.

    There is no reason not to have a weapon model look like what the weapon's name is suggesting the weapon is. And, as FFX (a game that is 10 years old) proves, it is possible to have weapon models that are aesthetically pleasing while giving a sense of uniqueness.

    As far as armor goes... that's a tough one. It would be difficult to apply the same aesthetic to armor without running the risk of coming off as overly chintzy. It could be done... it would just be very difficult. Elemental armors would have to be designed to visually reflect whatever the major element of the armor piece has. Something akin to this:

    Water: Utilize shades of blue to add highlights to the piece on it's texture map. Actual piece geometry should suggest flowing waves and/or ripples.

    Earth: Utilize shades of brown to add highlights to the piece on it's texture map. Actual piece geometry should suggest a degree of rigidness and uniform lines

    Fire: Utilize shades of red to add highlights to the piece on it's texture map. Actual piece geometry should suggest the randomness of form that is often attributed to a flame.

    Air: Utilize shades of white to add highlights to the piece on it's texture map. Actual piece geometry should suggest a chaotic structure with a distinct lack of uniformity.

    If the above was used as a baseline, it would be possible to create gear that gives a visual representation of each gear piece in a way that is aesthetically pleasing and provides the opportunity to have diversity amongst the different sets of gear (so if the same helm is augmented with fire-based materia, the resulting helm would look different from a helm that has been augmented with water-based materia).

    Note that what I am talking about for weapons and armor does not utilize particle systems to create glowing effects. What I am talking about would require creating unique artwork and geometry. As such, it would require a lot of time and work... so it should certainly not take a higher priority over existing TODO tasks.
    yeah dude cause right now all SE is doing is like same model armor for different outfits like dodore doublet is same model concept as onion doublet with different material color SE uses material coloring for there clothings like they make a color or texture then they add it as a material that way instead of doing like a UV map they just change object color name them mesh something else an that's it Q_Q
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    359
    add glow weapons, add toggle for said weapons. done. don't exert yourselves overthinking this one.
    (0)

  8. #38
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Id personally would like the Weapon or Armor to evolve. Pokemon Style.
    (0)

  9. #39
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'd much rather they continue their trend of interesting weapon designs. Glows and particle effects usually accomplish nothing more than obscuring the weapon design and looking cheesy (in my opinion).
    (0)

  10. #40
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    no.....

    10 chars zomg
    (0)

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