Quote Originally Posted by Mutemutt View Post
Well, that's how the duty window used to be for all the dungeons. Essentially, it's the past system, and the flaw still shows up, even when the entire group has gathered up knowing that the window will pop soon, the system that some seem to argue that they had absolutely no problem with. It's exactly what some of the posters are asking for; seems relevant to me.
As has been stated many times on this thread, it certainly doesn't seem to me that anyone is arguing for a total return to the old methods; clearly, people are asking for an option to select which button will be the default. Definitely no one has said "I want the FCOB of Yes/No" feature everywhere... -.- Furthermore, maybe there isn't a "confirm withdrawal?" option on FCOB, but there is a confirm withdrawal for standard dungeons now, which already protects against this kind of accidental misclicking, meaning that the Wait button is essentially useless for the issue she is describing (accidental withdraw)--on a standard dungeon, when the default was confirm, to accidentally withdraw yourself, you had to press right and then X. With wait defaulted, to accidentally withdraw yourself, you have to press... right and then X! It's exactly the same, so how does adding "Wait" as default in any way protect against accidentally withdrawing from a standard dungeon/trial? It doesn't. Only the added "confirm withdrawal" option does.

It still boggles the mind that anyone would be arguing against giving people more options in this game...