Quote Originally Posted by StouterTaru View Post
Why didn't they go with making the pop-up window not steal focus?
This would have been a far better solution. What's more, it would be a solution to a number of different windows in addition to just the DF one. (Like accidentally cancelling a trade because you were typing in chat at the time the trade window popped up, or accidentally accepting a teleport because you were doing something else at the time, or accidentally accepting/declining FC/Party/Friend invites, etc.)

Pop-up windows should only appear and make their notification noise when their event is triggered. You should have to manually switch to that window before it gets controller or keyboard focus. That would fix all these problems more effectively than a "Wait" button.


Quote Originally Posted by Cutie_McSnuggles View Post
Frankly this is a change to the system that as far as I can tell no one was asking for. Until this thread was created I'd never heard of anyone complaining about accidental commences.
It's certainly not among the more commonly complained about issues, but I have seen complaints about various issues caused by pop-up windows (including the DF one, as well as the others I mentioned above) stealing focus and taking your next button press or keystroke as if it was a response to the pop-up instead of to whatever you'd been in the middle of doing at the time.


Quote Originally Posted by Rednight View Post
But while on the subject of DF, if they do want to improve something, make it so we can hit commence during a NPC-conversation/cutscene or cancel them. As it is now, we can only completely skip the cutscene/conversation or time out the DF. Sure, most cutscenes we can re-watch, but some we can't, and about all normal NPC-conversations (wich often contain valuable info of the story and can be quite long as well) are lost forever if you skip them.
Agreed. This is badly needed. We should be able to cancel conversations in the middle and have any related quests treat the conversation as not having been started. That way we could go back and do the conversation another time when we have time for the whole thing.