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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Ophie-Mio View Post
    I really don't get the whole purpose of it, honestly...
    Try reading the thread and you may actually read why. That's tough I guess so I'll say it again. I controller you can be moving through menus and hit the accept button right as the window pops. This happened dozens of times since launch for me and I've heard others complain about it. The wait feature is there to prevent against misclicks. It's not all about you lazy people queuing from another room. Why is this so hard for people to get? One of my static members did this just last night even we we're to enter the fcob. Window to enter popped as he was moving through a menu and he cancelled the queue.
    (1)
    Last edited by Tiggy; 01-30-2015 at 04:25 AM. Reason: fixed a swype typo

  2. #2
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tiggy View Post
    I've odd my static members did this just last night even we we're to enter the fcob. Window to enter popped as he was moving through a menu and he cancelled the queue.
    You just undermined your own argument though--if this happened just last night, that means it's still possible to misclick, even with "Wait" as the default. So what is the point of even having Wait? It literally does nothing.
    (0)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by StouterTaru View Post
    Why didn't they go with making the pop-up window not steal focus?
    This would have been a far better solution. What's more, it would be a solution to a number of different windows in addition to just the DF one. (Like accidentally cancelling a trade because you were typing in chat at the time the trade window popped up, or accidentally accepting a teleport because you were doing something else at the time, or accidentally accepting/declining FC/Party/Friend invites, etc.)

    Pop-up windows should only appear and make their notification noise when their event is triggered. You should have to manually switch to that window before it gets controller or keyboard focus. That would fix all these problems more effectively than a "Wait" button.


    Quote Originally Posted by Cutie_McSnuggles View Post
    Frankly this is a change to the system that as far as I can tell no one was asking for. Until this thread was created I'd never heard of anyone complaining about accidental commences.
    It's certainly not among the more commonly complained about issues, but I have seen complaints about various issues caused by pop-up windows (including the DF one, as well as the others I mentioned above) stealing focus and taking your next button press or keystroke as if it was a response to the pop-up instead of to whatever you'd been in the middle of doing at the time.


    Quote Originally Posted by Rednight View Post
    But while on the subject of DF, if they do want to improve something, make it so we can hit commence during a NPC-conversation/cutscene or cancel them. As it is now, we can only completely skip the cutscene/conversation or time out the DF. Sure, most cutscenes we can re-watch, but some we can't, and about all normal NPC-conversations (wich often contain valuable info of the story and can be quite long as well) are lost forever if you skip them.
    Agreed. This is badly needed. We should be able to cancel conversations in the middle and have any related quests treat the conversation as not having been started. That way we could go back and do the conversation another time when we have time for the whole thing.
    (1)

  4. #4
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I actually like having wait as the default. There's been plenty of times in the past where I've accidentally confirmed because I was about to target something and the duty window pops up. Or the times where I'm fiddling with gear and inventory, same story. It's relatively rare compared to how often I use the x button, but happened often enough to be fairly annoying.

    Quote Originally Posted by sarehptar View Post
    You just undermined your own argument though--if this happened just last night, that means it's still possible to misclick, even with "Wait" as the default. So what is the point of even having Wait? It literally does nothing.
    The fcob confirmation window doesn't have wait as a default option, well, not in the standard way. It basically gives you a "yes, enter" and a "no, cancel". No undermining here.
    (0)

  5. #5
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mutemutt View Post
    The fcob confirmation window doesn't have wait as a default option, well, not in the standard way. It basically gives you a "yes, enter" and a "no, cancel". No undermining here.
    Then why is that person bringing that up as an example here? In that case, it's just totally irrelevant to the situation, which is defaulting to wait in places where defaulting to wait actually happens...
    (1)

  6. #6
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by sarehptar View Post
    Then why is that person bringing that up as an example here? In that case, it's just totally irrelevant to the situation, which is defaulting to wait in places where defaulting to wait actually happens...
    Well, that's how the duty window used to be for all the dungeons. Essentially, it's the past system, and the flaw still shows up, even when the entire group has gathered up knowing that the window will pop soon, the system that some seem to argue that they had absolutely no problem with. It's exactly what some of the posters are asking for; seems relevant to me.
    (0)

  7. #7
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mutemutt View Post
    Well, that's how the duty window used to be for all the dungeons. Essentially, it's the past system, and the flaw still shows up, even when the entire group has gathered up knowing that the window will pop soon, the system that some seem to argue that they had absolutely no problem with. It's exactly what some of the posters are asking for; seems relevant to me.
    As has been stated many times on this thread, it certainly doesn't seem to me that anyone is arguing for a total return to the old methods; clearly, people are asking for an option to select which button will be the default. Definitely no one has said "I want the FCOB of Yes/No" feature everywhere... -.- Furthermore, maybe there isn't a "confirm withdrawal?" option on FCOB, but there is a confirm withdrawal for standard dungeons now, which already protects against this kind of accidental misclicking, meaning that the Wait button is essentially useless for the issue she is describing (accidental withdraw)--on a standard dungeon, when the default was confirm, to accidentally withdraw yourself, you had to press right and then X. With wait defaulted, to accidentally withdraw yourself, you have to press... right and then X! It's exactly the same, so how does adding "Wait" as default in any way protect against accidentally withdrawing from a standard dungeon/trial? It doesn't. Only the added "confirm withdrawal" option does.

    It still boggles the mind that anyone would be arguing against giving people more options in this game...
    (1)

  8. #8
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by sarehptar View Post
    It still boggles the mind that anyone would be arguing against giving people more options in this game...
    Quoted for truth.
    (0)

  9. #9
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by sarehptar View Post
    *snip*.
    You said it wasn't relevant, I simply told you why it was. Nothing more, nothing less. You kind of just going off on me for pointing out you were mistaken.

    And to be fair the wait option does stop you from accidently accepting or accidently dropping out of the queue.
    (0)
    Last edited by Mutemutt; 01-30-2015 at 03:41 AM.

  10. #10
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tiggy View Post
    Try reading the thread and you may actually read why.
    If 'you' read this thread you'll notice that it's asking for an option to change the default. Not to change the default for everyone. So... why are you against it?
    (0)

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