Awww, I was hopping this would make it into the hot fix.
I don't play with a controller...
But couldn't they just gray out the buttons for a few seconds after the duty pops, so that you don't hit Commence/Withdraw on accident? Would alleviate the "accidental confirm/withdraws".
Try reading the thread and you may actually read why. That's tough I guess so I'll say it again. I controller you can be moving through menus and hit the accept button right as the window pops. This happened dozens of times since launch for me and I've heard others complain about it. The wait feature is there to prevent against misclicks. It's not all about you lazy people queuing from another room. Why is this so hard for people to get? One of my static members did this just last night even we we're to enter the fcob. Window to enter popped as he was moving through a menu and he cancelled the queue.
Last edited by Tiggy; 01-30-2015 at 04:25 AM. Reason: fixed a swype typo
You just undermined your own argument though--if this happened just last night, that means it's still possible to misclick, even with "Wait" as the default. So what is the point of even having Wait? It literally does nothing.
If I could set the default to join, I could set my confirm button to turbo, and put a book on it while I wander off and do whatever else. I would much rather have the default as leave my cursor on what I'm doing already.
I've only had one accidental withdraw ever due to the pop up window. I was turning in multiple ixali quests using the turbo button and moving through the inventory to the turn in items. Window popped up while I was hitting the right arrow and had turbo confirm pressed.
This would have been a far better solution. What's more, it would be a solution to a number of different windows in addition to just the DF one. (Like accidentally cancelling a trade because you were typing in chat at the time the trade window popped up, or accidentally accepting a teleport because you were doing something else at the time, or accidentally accepting/declining FC/Party/Friend invites, etc.)
Pop-up windows should only appear and make their notification noise when their event is triggered. You should have to manually switch to that window before it gets controller or keyboard focus. That would fix all these problems more effectively than a "Wait" button.
It's certainly not among the more commonly complained about issues, but I have seen complaints about various issues caused by pop-up windows (including the DF one, as well as the others I mentioned above) stealing focus and taking your next button press or keystroke as if it was a response to the pop-up instead of to whatever you'd been in the middle of doing at the time.
Agreed. This is badly needed. We should be able to cancel conversations in the middle and have any related quests treat the conversation as not having been started. That way we could go back and do the conversation another time when we have time for the whole thing.But while on the subject of DF, if they do want to improve something, make it so we can hit commence during a NPC-conversation/cutscene or cancel them. As it is now, we can only completely skip the cutscene/conversation or time out the DF. Sure, most cutscenes we can re-watch, but some we can't, and about all normal NPC-conversations (wich often contain valuable info of the story and can be quite long as well) are lost forever if you skip them.
I actually like having wait as the default. There's been plenty of times in the past where I've accidentally confirmed because I was about to target something and the duty window pops up. Or the times where I'm fiddling with gear and inventory, same story. It's relatively rare compared to how often I use the x button, but happened often enough to be fairly annoying.
The fcob confirmation window doesn't have wait as a default option, well, not in the standard way. It basically gives you a "yes, enter" and a "no, cancel". No undermining here.
Then why is that person bringing that up as an example here? In that case, it's just totally irrelevant to the situation, which is defaulting to wait in places where defaulting to wait actually happens...
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