Why didn't they go with making the pop-up window not steal focus?Greetings,
We appreciate your feedback on the addition of the “Wait” button, I will be sure to forward it onto the devs. For now though, I would like to explain why this feature was added.
There were instances when players were waiting for a queue to pop and during the wait they were engaged in other activities, such as gathering or crafting. If these players were in the middle of an action and the queue popped, there was a chance that there may be an accidental withdrawal from the queue. To alleviate this issue where players may have cancelled their queue progress after waiting, we added the “Wait” button and chose to make it the default selection.
If you're interacting with a NPC, or retainer, or marketboard, or gathering node, etc when it pops you are unable to confirm until you disengage, but your clicks now go to the pop-up window instead.
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