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  1. #1
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I hope this gets fixed soon. I'm keep hitting wait and then timing out because I thought I hit commence.
    (0)

  2. #2
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    before the update I've accidentally hit withdraw while desynthing more times than i'd like to admit >_>; heck. one time i forgot i was queued...tried to summon my choco (got the warning and stopped) then accidentally hit Wait instantly when i queued.

    you don't have to be spamming the button for the queue to appear right as you're pressing the X button. (another example of how this mistake has happened, is pressing the X button to target the nearest monster/NPC, i do it all the time. so that too has messed me up before lol)

    I may not do this all the time, for the the times it does happen (usually when queuing for something that takes awhile to get, as a dps) i'm glad that it's there.

    I'm not aginst adding a method to change the default though~ so long as the default starts on wait
    (1)
    Last edited by Taaku; 01-25-2015 at 01:09 PM.

  3. #3
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    i honestly don't see the logic here. the default selection for the Commence window was "Commence". the ONLY way, without using virtual mouse, you could/currently can accidentally click "Withdraw" is the to push right on our d-pad then confirm. which can occur in the middle of some other activity/action. but i just don't understand how this "Wait" option makes this any less likely to occur.
    (2)
    Last edited by BLaCKnBLu3B3RRY; 01-26-2015 at 05:52 AM.

  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    487
    Good god, this is actually an issue with people, LOL
    (0)

  5. #5
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    First off, to all of you talking about commencing duty while still on a gathering/crafting job: Trust me, you won't get taken into a dungeon by accident while you're still a botanist or leatherworker. /facepalm

    I play this game on PS3/PS4 since (re-)launch, and by now the DF "ding" activates some kind of muscle-memory "Am i ready? >> press X / Am i not? >> press O".

    After over a year i can't think of more than 2 occasions where i hit commence but wasn't ready, and those were due to almost broken gear, wich, in turn, was 1. due to my own stupidity and 2. is a thing of the past anyways, since i can repair inside a dungeon now.

    So, to get into a dungeon by accident, i would have to already be on the right class/job, wich can only be a battle-class. During fights, when holding R2/L2 (to use actions), it kinda negates the ability to hit "commence". For enemy-targeting i mostly use L2+R1 or R2+L1 (feel free to try it, it works really well). And if it really pops the very second i was trying to talk to an NPC... so what? I will stll be right in front of that NPC when i'm done with the dungeon.

    But what does happen to me is: I'm queued for duty while i tidy up a room, are in the kitchen or bathroom and hear that all familiar "ding". Now fast, finish this, wash my hands, run back to my room, jump over my couch, hit X on the controller, yay, made it in time to... oh crap! i just hit hold, now to fumble that window back up, go to "commence" and... too late...

    It's all about personal preference. And i would personally prefer the cursor to be on "commence" rather than "hold" by default.


    But while on the subject of DF, if they do want to improve something, make it so we can hit commence during a NPC-conversation/cutscene or cancel them. As it is now, we can only completely skip the cutscene/conversation or time out the DF. Sure, most cutscenes we can re-watch, but some we can't, and about all normal NPC-conversations (wich often contain valuable info of the story and can be quite long as well) are lost forever if you skip them.
    (2)
    Last edited by Rednight; 01-27-2015 at 12:12 AM.

  6. #6
    Player
    MyKotoShi's Avatar
    Join Date
    Apr 2011
    Location
    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
    Posts
    399
    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    Oh my love.....

    Lemme ask where you want the default at, Withdraw? Accept?

    If they defaulted on Withdraw then players will accidentally hit with draw and be forced to make the decision to confirm or not.
    If they defaulted on Accept then players would be locked into going into a run forcing them to make a decision to stay or get penalized.

    "Don't queue for something if you can do the run?"
    "Don't organize items in inventories while queued to prevent accidental accept/withdraw?"
    "Make sure you're holding Cross Hotbar triggers to prevent accidental accept/withdraw?"
    "Don't craft/gather while queued to prevent accidental accept/withdraw?"

    You're asking players the above to cater to this nonsense thread request?

    This thread was made from ignorance, Yoshi's team does a lot of dumb stuff in this game that is inconsistent with good game design,
    but opting to not lock a player into an unexpected window pop is a good choice and the wait option was duly needed.

    My tone in this reply simply comes my shock to see this being an issue at all, and I feel that the question of recent generation gamer's lack discipline.
    Feel free to express your feedback as is your right, but the consequence of thoughtless requests deliver responses.... like mine?

    Quote Originally Posted by StouterTaru View Post
    Why didn't they go with making the pop-up window not steal focus?

    If you're interacting with a NPC, or retainer, or marketboard, or gathering node, etc when it pops you are unable to confirm until you disengage, but your clicks now go to the pop-up window instead.
    This could also be modified to help assist accidental accept/withdraw, whether to place the window as a backdrop and not a focus, or making it just a notice until selected.
    (1)
    Last edited by MyKotoShi; 01-27-2015 at 05:19 AM.

  7. #7
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by MyKotoShi View Post
    This thread was made from ignorance.
    If it's ignorant to ask for a QOL change that will give us the option to choose where the default is, then ignorance is bliss. ^^
    (0)

  8. #8
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MyKotoShi View Post
    "Don't queue for something if you can do the run?"
    Which is something people do, pre-Wait button.

    Quote Originally Posted by MyKotoShi View Post
    "Don't organize items in inventories while queued to prevent accidental accept/withdraw?"
    Go for it, but half the time if you're organizing inventories, you're doing it from a retainer window that doesn't accept Duty prompts anyway. So moot.

    Quote Originally Posted by MyKotoShi View Post
    "Don't craft/gather while queued to prevent accidental accept/withdraw?"
    As people said, this issue isn't even real since you can't accept even while in the wrong class. As for withdraw, that would've happened anyway.

    Quote Originally Posted by MyKotoShi View Post
    This thread was made from ignorance.
    That would imply that we didn't know any better. Ignorance is not the word you're looking for here. It's better to say laziness, which still isn't a good enough reason for you to post here in an attempt to call us names.

    Your post really was made because you wanted to listen to yourself put down a QoL some people want. Just like the Wait button was put in for some people, some other people want the default button to be different. As I stated before, not all of us need training wheels for our duty prompts. We just want the old way back or a means to default it back to something similar to the previous, one button click commence or withdraw.
    (1)
    Last edited by Ophie-Mio; 01-27-2015 at 06:09 AM.

  9. #9
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Awww, I was hopping this would make it into the hot fix.
    (0)

  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I don't play with a controller...

    But couldn't they just gray out the buttons for a few seconds after the duty pops, so that you don't hit Commence/Withdraw on accident? Would alleviate the "accidental confirm/withdraws".
    (1)

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