I hope this gets fixed soon. I'm keep hitting wait and then timing out because I thought I hit commence.




I hope this gets fixed soon. I'm keep hitting wait and then timing out because I thought I hit commence.
before the update I've accidentally hit withdraw while desynthing more times than i'd like to admit >_>; heck. one time i forgot i was queued...tried to summon my choco (got the warning and stopped) then accidentally hit Wait instantly when i queued.
you don't have to be spamming the button for the queue to appear right as you're pressing the X button. (another example of how this mistake has happened, is pressing the X button to target the nearest monster/NPC, i do it all the time. so that too has messed me up before lol)
I may not do this all the time, for the the times it does happen (usually when queuing for something that takes awhile to get, as a dps) i'm glad that it's there.
I'm not aginst adding a method to change the default though~ so long as the default starts on wait
Last edited by Taaku; 01-25-2015 at 01:09 PM.
i honestly don't see the logic here. the default selection for the Commence window was "Commence". the ONLY way, without using virtual mouse, you could/currently can accidentally click "Withdraw" is the to push right on our d-pad then confirm. which can occur in the middle of some other activity/action. but i just don't understand how this "Wait" option makes this any less likely to occur.
Last edited by BLaCKnBLu3B3RRY; 01-26-2015 at 05:52 AM.


Good god, this is actually an issue with people, LOL![]()
First off, to all of you talking about commencing duty while still on a gathering/crafting job: Trust me, you won't get taken into a dungeon by accident while you're still a botanist or leatherworker. /facepalm
I play this game on PS3/PS4 since (re-)launch, and by now the DF "ding" activates some kind of muscle-memory "Am i ready? >> press X / Am i not? >> press O".
After over a year i can't think of more than 2 occasions where i hit commence but wasn't ready, and those were due to almost broken gear, wich, in turn, was 1. due to my own stupidity and 2. is a thing of the past anyways, since i can repair inside a dungeon now.
So, to get into a dungeon by accident, i would have to already be on the right class/job, wich can only be a battle-class. During fights, when holding R2/L2 (to use actions), it kinda negates the ability to hit "commence". For enemy-targeting i mostly use L2+R1 or R2+L1 (feel free to try it, it works really well). And if it really pops the very second i was trying to talk to an NPC... so what? I will stll be right in front of that NPC when i'm done with the dungeon.
But what does happen to me is: I'm queued for duty while i tidy up a room, are in the kitchen or bathroom and hear that all familiar "ding". Now fast, finish this, wash my hands, run back to my room, jump over my couch, hit X on the controller, yay, made it in time to... oh crap! i just hit hold, now to fumble that window back up, go to "commence" and... too late...
It's all about personal preference. And i would personally prefer the cursor to be on "commence" rather than "hold" by default.
But while on the subject of DF, if they do want to improve something, make it so we can hit commence during a NPC-conversation/cutscene or cancel them. As it is now, we can only completely skip the cutscene/conversation or time out the DF. Sure, most cutscenes we can re-watch, but some we can't, and about all normal NPC-conversations (wich often contain valuable info of the story and can be quite long as well) are lost forever if you skip them.
Last edited by Rednight; 01-27-2015 at 12:12 AM.

Oh my love.....
Lemme ask where you want the default at, Withdraw? Accept?
If they defaulted on Withdraw then players will accidentally hit with draw and be forced to make the decision to confirm or not.
If they defaulted on Accept then players would be locked into going into a run forcing them to make a decision to stay or get penalized.
"Don't queue for something if you can do the run?"
"Don't organize items in inventories while queued to prevent accidental accept/withdraw?"
"Make sure you're holding Cross Hotbar triggers to prevent accidental accept/withdraw?"
"Don't craft/gather while queued to prevent accidental accept/withdraw?"
You're asking players the above to cater to this nonsense thread request?
This thread was made from ignorance, Yoshi's team does a lot of dumb stuff in this game that is inconsistent with good game design,
but opting to not lock a player into an unexpected window pop is a good choice and the wait option was duly needed.
My tone in this reply simply comes my shock to see this being an issue at all, and I feel that the question of recent generation gamer's lack discipline.
Feel free to express your feedback as is your right, but the consequence of thoughtless requests deliver responses.... like mine?
This could also be modified to help assist accidental accept/withdraw, whether to place the window as a backdrop and not a focus, or making it just a notice until selected.
Last edited by MyKotoShi; 01-27-2015 at 05:19 AM.


Which is something people do, pre-Wait button.
Go for it, but half the time if you're organizing inventories, you're doing it from a retainer window that doesn't accept Duty prompts anyway. So moot.
As people said, this issue isn't even real since you can't accept even while in the wrong class. As for withdraw, that would've happened anyway.
That would imply that we didn't know any better. Ignorance is not the word you're looking for here. It's better to say laziness, which still isn't a good enough reason for you to post here in an attempt to call us names.
Your post really was made because you wanted to listen to yourself put down a QoL some people want. Just like the Wait button was put in for some people, some other people want the default button to be different. As I stated before, not all of us need training wheels for our duty prompts. We just want the old way back or a means to default it back to something similar to the previous, one button click commence or withdraw.
Last edited by Ophie-Mio; 01-27-2015 at 06:09 AM.




Awww, I was hopping this would make it into the hot fix.
I don't play with a controller...
But couldn't they just gray out the buttons for a few seconds after the duty pops, so that you don't hit Commence/Withdraw on accident? Would alleviate the "accidental confirm/withdraws".
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