This exact situation has happened to me dozens of times. I was coming here to say exactly this but Grek beat me to it. This was especially aggravating after the punishment was added for queue canceling.Greetings,
We appreciate your feedback on the addition of the “Wait” button, I will be sure to forward it onto the devs. For now though, I would like to explain why this feature was added.
There were instances when players were waiting for a queue to pop and during the wait they were engaged in other activities, such as gathering or crafting. If these players were in the middle of an action and the queue popped, there was a chance that there may be an accidental withdrawal from the queue. To alleviate this issue where players may have cancelled their queue progress after waiting, we added the “Wait” button and chose to make it the default selection.
I thought the confirmation of withdrawal was to combat that no?Greetings,
There were instances when players were waiting for a queue to pop and during the wait they were engaged in other activities, such as gathering or crafting. If these players were in the middle of an action and the queue popped, there was a chance that there may be an accidental withdrawal from the queue. To alleviate this issue where players may have cancelled their queue progress after waiting, we added the “Wait” button and chose to make it the default selection.
Also agreeing with OP on this topic.
This exactly. In the end, I think this was a bit short-sighted of the devs--misclicks are presumably not happening constantly, consistently, or to everyone, so why does everyone have to be treated as if they need this triple layer of protection?
Pleaseeee give us the option to default to commence instead. Pleaseeee.
Accidental withdrawal? How would that happen? The default setting was set to confirm, not withdraw.Greetings,
There were instances when players were waiting for a queue to pop and during the wait they were engaged in other activities, such as gathering or crafting. If these players were in the middle of an action and the queue popped, there was a chance that there may be an accidental withdrawal from the queue. To alleviate this issue where players may have cancelled their queue progress after waiting, we added the “Wait” button and chose to make it the default selection.
But thanks for finally fixing it. I can't count the number of times I happened to hit the X key just at the moment when the window appeared. There was literally no way to avoid that.
Haha, and people are seriously complaining about it. You guys need to get a life. One more button press, the insanity.
Why didn't they go with making the pop-up window not steal focus?Greetings,
We appreciate your feedback on the addition of the “Wait” button, I will be sure to forward it onto the devs. For now though, I would like to explain why this feature was added.
There were instances when players were waiting for a queue to pop and during the wait they were engaged in other activities, such as gathering or crafting. If these players were in the middle of an action and the queue popped, there was a chance that there may be an accidental withdrawal from the queue. To alleviate this issue where players may have cancelled their queue progress after waiting, we added the “Wait” button and chose to make it the default selection.
If you're interacting with a NPC, or retainer, or marketboard, or gathering node, etc when it pops you are unable to confirm until you disengage, but your clicks now go to the pop-up window instead.
Thank you for forwarding our feedback. ^^
It has been pretty common that I'm in menus, or gathering or whatever hitting the confirm button and DF pops and i hit confirm by accident instead. I've been running up to a hunt mob, hit X to select the mob, and boom I'm in a dungeon instead of waiting 20 sec for the hunt to die. Same with fates. I've actually missed a relic book fate this way. There are lots of times you hit the X button alone to navigate menus, activities that don't involve the safety of the shoulder button and duty pops have a nasty tendency to pop up during those times.
Fully support the new wait feature. It's awesome.
Not possible if you're gathering or crafting. You cannot accept a duty pop unless you are the same job as you originally queued. You also can't accept if you have quest, marketboard, retainer & some NPC dialog boxes open. Fates, & other open world events, yes it can happen if you're not careful.It has been pretty common that I'm in menus, or gathering or whatever hitting the confirm button and DF pops and i hit confirm by accident instead. I've been running up to a hunt mob, hit X to select the mob, and boom I'm in a dungeon instead of waiting 20 sec for the hunt to die. Same with fates. I've actually missed a relic book fate this way. There are lots of times you hit the X button alone to navigate menus, activities that don't involve the safety of the shoulder button and duty pops have a nasty tendency to pop up during those times.
.
So the one instance being the rare, someone is in a fate. Hmm. Please give us the option of a "wait" button.
I've been on one side where I was selecting a receipe and while doing subcommands to discard something in my inventory I withdrew from DF when it popped, after waiting 46 minutes...
I don't particularly like the new feature known as wait, but I'm not gonna bitch about it either... However they could've done two things:
A) Add an option for players to set which option (wait or commence) they want as default
B) Just add a second confirmation from withdraw and remove wait altogether (they have it on everything else like friend requests, LS, leaving FC's etc)...
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