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  1. #1
    Player
    Murugan's Avatar
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    Jul 2011
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    Murugan Raj
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    surplus - that one was horrible

    physical levels - that would have been ok if it wasn't the only deciding factor on points given.

    no auto attack - that's actually one of the reasons i got the game and stayed so long

    forced solo - ???? when? i was in grind parties my first day in game and was never forced to solo.

    guildleve - needed work and more content to go with it, but anything gets boring when it is the ONLY thing to do.

    edit: i never said the implementation was good nor did i say they were complete and ready for release, but the foundation was sound. with a few tweaks here and there the system would have been massively more successful than what we have right at one year later.
    Seriously doubt it, 1.18 which you hate so much brought ten times more people back to the game than anything they have done since launch day. Obviously not everyone agrees that the changes Yoshi is doing are bad.

    Forced solo was referring to Tanaka's vision of a game where you never had to group for any content, and that solo casual content would be the focus of this game. He implied more and more as time went on that if people wanted "hardcore" or "group" content they'd be better off in XI. Yoshi however allows for both in the same game and has done away with Tanaka's "casual only" paradise.

    Yoshi gives us:

    Xp chains
    Party areas
    No surplus
    Real/effective group roles with jobs
    Content that is difficult in groups rather than just the total zerg fest casual stuff Tanaka had.

    I really like Tanaka, and I like to think too that the things he envisioned would have turned out great, but a lot of his ideas were complete poison.
    (20)
    Last edited by Murugan; 08-19-2011 at 05:58 PM.

  2. #2
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    Quote Originally Posted by Murugan View Post
    Seriously doubt it, 1.18 which you hate so much brought ten times more people back to the game than anything they have done since launch day. Obviously not everyone agrees that the changes Yoshi is doing are bad.
    Is that an actual figure?

    This game going from "casual paradise" to "raptor grind" has already scared off two of my IRL friends who simply don't have the patience to run around Corethas for hours on end (although I know there are other methods of SPing currently) - these are the same people who I couldn't get into XI for the exact same reason. This is made worse by the fact that every class needs at least one other class leveled to be worth a damn. You can call my friends on "not being hardcore enough", but the simple fact of the matter is that these days you make casual games in this industry or you make no money. There was room in this game for a fun and dynamic ranking up process with a challenging endgame, and there still is hopefully.

    The changes don't bother me personally at all, but I think that if Tanaka's original game had been given a chance to be developed properly, it would have turned out right and been a great game in it's own right. SE's marketing team must have jumped the gun and forgot that Final Fantasy titles usually require a very long development cycle. What we're playing now feels like a beta - the actual "beta" we were playing felt like a friggin' tech demo. It was rushed out WAY too early if you ask me.
    (3)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Miraa View Post
    Is that an actual figure?

    This game going from "casual paradise" to "raptor grind" has already scared off two of my IRL friends who simply don't have the patience to run around Corethas for hours on end (although I know there are other methods of SPing currently) - these are the same people who I couldn't get into XI for the exact same reason. This is made worse by the fact that every class needs at least one other class leveled to be worth a damn. You can call my friends on "not being hardcore enough", but the simple fact of the matter is that these days you make casual games in this industry or you make no money. There was room in this game for a fun and dynamic ranking up process with a challenging endgame, and there still is hopefully.

    The changes don't bother me personally at all, but I think that if Tanaka's original game had been given a chance to be developed properly, it would have turned out right and been a great game in it's own right. SE's marketing team must have jumped the gun and forgot that Final Fantasy titles usually require a very long development cycle. What we're playing now feels like a beta - the actual "beta" we were playing felt like a friggin' tech demo. It was rushed out WAY too early if you ask me.
    Maybe you should come to a real server then. Selbina is great, maybe that makes the difference /shrug
    (2)