Results -9 to 0 of 71

Threaded View

  1. #9
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    surplus - that one was horrible

    physical levels - that would have been ok if it wasn't the only deciding factor on points given.

    no auto attack - that's actually one of the reasons i got the game and stayed so long

    forced solo - ???? when? i was in grind parties my first day in game and was never forced to solo.

    guildleve - needed work and more content to go with it, but anything gets boring when it is the ONLY thing to do.

    edit: i never said the implementation was good nor did i say they were complete and ready for release, but the foundation was sound. with a few tweaks here and there the system would have been massively more successful than what we have right at one year later.
    Seriously doubt it, 1.18 which you hate so much brought ten times more people back to the game than anything they have done since launch day. Obviously not everyone agrees that the changes Yoshi is doing are bad.

    Forced solo was referring to Tanaka's vision of a game where you never had to group for any content, and that solo casual content would be the focus of this game. He implied more and more as time went on that if people wanted "hardcore" or "group" content they'd be better off in XI. Yoshi however allows for both in the same game and has done away with Tanaka's "casual only" paradise.

    Yoshi gives us:

    Xp chains
    Party areas
    No surplus
    Real/effective group roles with jobs
    Content that is difficult in groups rather than just the total zerg fest casual stuff Tanaka had.

    I really like Tanaka, and I like to think too that the things he envisioned would have turned out great, but a lot of his ideas were complete poison.
    (20)
    Last edited by Murugan; 08-19-2011 at 05:58 PM.