Quote Originally Posted by Red_Wolf View Post
I understand why tank gear doesn't have Piety, but thanks. You can never have too much MP as a WHM in PvP.
A dead healer has no MP. So yes, if you are sacrificing vitality that would enable you to survive in order to stack Piety, yes, technically you can have too much MP. Same policy for Damage Dealers. Again, my benchmark for Mages having enough Vit is whether or not they can survive two cometeors or one Raw Destruction from full HP.

Lots of damage gets spread around in Slaughter Frontlines, and while it's fine to want more MP to heal with ,you do have plenty of MP recovery tools. The point is living long enough to which MP becomes an issue. If you don't, you're going to need MP recovery anyways if you get raised. So it's not so much having a lot of MP but having a lot of MP recovery. Stack up on those pots!

It's getting to the point where I'm watching the market for TP feathers gone cheap cause I'm surviving more as well.


Quote Originally Posted by zeopower6 View Post
After a lot of practice [which sucked], I've gotten to the point where I rarely ever die from Cometeor spam. This week I've only really gotten caught about a few times in my near fifty matches. Most of them because I was out of cooldowns. However, I wish I could say the same for most of my teammates. We -have- had a match or two where only a few people died thanks to spreading out which is nice. Mostly veterans in that match though.
I'm getting to that point to. But as a tank, I'm typically forward enough to not be targeted by the volly. I've stunned a few Cometeors and Raw Destruction, though I take the most pride in using my Adrenline rush to make a Cometeor volly pretty weak.