Quote Originally Posted by Red_Wolf View Post
In small groups, melee don't have to retreat when they're being focused.
Yes they do. The threat is quite considerable actually.

Quote Originally Posted by Red_Wolf View Post
There is no way ranged can burst them down with the amount of interrupts they have to deal with.
Uh, what are you rolling? One caster and 0-1 healer?

Quote Originally Posted by Red_Wolf View Post
"run around wild"
It's an expression that means they don't have to worry about a column of 10+ back-liners instagibbing them.

Quote Originally Posted by Red_Wolf View Post
Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
We have different experiences of Secure. For my team, stacking either melee or ranged has never been optimal for us. Ever.