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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Yesterday I was in 8v8v8 bracket and dragoon had more kills than everybody else and more damage than everybody else. He just died once because of melee limit. I played healer in that time and he/she was pretty well in range always so it was pretty easy keep him/her alive.
    (0)
    Last edited by Sunako; 02-09-2015 at 07:59 PM.

  2. #2
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Sunako View Post
    Yesterday I was in 8v8v8 bracket and dragoon had more kills than everybody else and more damage than everybody else. He just died once because of melee limit. I played healer in that time and he/she was pretty well in range always so it was pretty easy keep him/her alive.
    this is what is really cool about 24 man games, melee really gets to open up and run wild and it almost feels balanced.
    (0)

  3. #3
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Potatoes View Post
    this is what is really cool about 24 man games, melee really gets to open up and run wild and it almost feels balanced.
    By balanced you mean melee players no longer have any threat and go around interrupting the casters and killing them easily.

    Notice that Sunako said the Dragoon stayed within healing range the whole time. A lot of melee players in Slaughter would have much better numbers if they did this.
    (1)

  4. #4
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Red_Wolf View Post
    By balanced you mean melee players no longer have any threat and go around interrupting the casters and killing them easily.
    ??? you don't need an alliance of black mages to kill a single melee, kill them just the same no matter how many people are around you. all that 24 man means is that they get to spread out more due to no central boss nodes with drones spread out across the middle. it's easier for them to escape as well because there's not an alliance of blms all trying to kill one marked melee.

    which is why 24 man is a completely different game than 72. but that's a different thread altogether.
    (0)

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Potatoes View Post
    you don't need an alliance of black mages to kill a single melee, kill them just the same no matter how many people are around you.
    In small groups, melee don't have to retreat when they're being focused. There is no way ranged can burst them down with the amount of interrupts they have to deal with. So melee have little to no threat. You said yourself that you get to "run around wild".

    Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
    (0)
    Last edited by Red_Wolf; 02-10-2015 at 12:28 AM.

  6. #6
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    964
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Red_Wolf View Post
    Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
    There's really no convincing you otherwise is there? lol
    (0)

  7. #7
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    There's really no convincing you otherwise is there? lol
    I cannot tell a lie.

    (0)

  8. #8
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    964
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Red_Wolf View Post
    In small groups, melee don't have to retreat when they're being focused.
    Yes they do. The threat is quite considerable actually.

    Quote Originally Posted by Red_Wolf View Post
    There is no way ranged can burst them down with the amount of interrupts they have to deal with.
    Uh, what are you rolling? One caster and 0-1 healer?

    Quote Originally Posted by Red_Wolf View Post
    "run around wild"
    It's an expression that means they don't have to worry about a column of 10+ back-liners instagibbing them.

    Quote Originally Posted by Red_Wolf View Post
    Remember Secure? The melees swarm the casters until one of the team's casters/healers are dead. Then whoever has the last healer standing wins.
    We have different experiences of Secure. For my team, stacking either melee or ranged has never been optimal for us. Ever.
    (1)

  9. #9
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Atreus View Post
    Yes they do. The threat is quite considerable actually.
    Well stop whatever it was you were doing in the small instance and go kill the caster. They are the ones that either have to run away from you or cast pathetic instants on you when focused.

    It is just absurd to come on here and claim melee does anything but dominate small Slaughters and Secure. In the larger Slaughter casters have enough space to actually cast so you can't run around wild. You have to retreat when being focused. EVERYONE stacked melee in Secure. There was no point in playing BLM unless you were happy doing CC exclusively. You saw about one in a 24 person raid and summoners were almost non-existent.
    (0)