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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AntiSocialPanda View Post
    Agreed. I've seen players die in less than 10 seconds, starting from full health. Seriously, I counted, it took 9 seconds exactly for a ninja to kill a team mate in FLs. Why is this a thing? I'm in HUGE favor of a damage nerf across the board [50%], I've never played a game where you could kill someone so fast, it's insane.
    What's not being said: Limit break/Adrenline was involved.

    Sorry but that's not 9 seconds. That's about 30 seconds of buildup for a single target Nuke that wasn't interrupted. That's the fault of the team, not the mechanics. MOBA games have characters possible to be nuked down in less than a second. 9 seconds is more than generous to respond to. It was just a bad gank.

    Quote Originally Posted by Ultimatecalibur View Post
    I wonder if that might have been because of a lack of gear. I've noticed a bunch of fresh 50s lately. A fresh 50 tank will have less hp then an 80+ Healer in non-Vit gear.
    It's possible, but mainly speculation at this point. I wasn't dieing that much fresh as a tank, but I was playing cautious then and relying on Shield Oath to make up the defensive difference. This may have not been the case.

    Still, asking for a 50% damage reduction across the board would have to also be met with a 50-60% healing reduction in turn. It's already nearly impossible to lock down and kill a 3 healer setup in 8 man without a two-team focus fire or lots of sleep usage.
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    Last edited by Hyrist; 02-09-2015 at 02:34 AM.