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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    You want to tell me then that the reason that melees dying all the time is a healing issue? Its not even possible to heal a group with 6 melees while you have two healers. As soon as the boss spawns, they are getting nuked in seconds and as soon as you have one of them healed up, two more are already near death and ready to die.

    And as long as this game mode allows ppl to really nuke down other people in a second, you cant do anything as healer, no matter how good you are.

    Edit: Ah, might didnt understand you correctly. :P
    (0)
    Last edited by Sanghelios; 02-08-2015 at 02:25 AM.

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sanghelios View Post
    You want to tell me then that the reason that melees dying all the time is a healing issue? Its not even possible to heal a group with 6 melees while you have two healers. As soon as the boss spawns, they are getting nuked in seconds and as soon as you have one of them healed up, two more are already near death and ready to die.

    And as long as this game mode allows ppl to really nuke down other people in a second, you cant do anything as healer, no matter how good you are.

    Edit: Ah, might didnt understand you correctly. :P
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them. I'm ALL for nerfing Cometeor stacking. (My idea was to have the first hit for full ,but grant players a debuff that makes the following hit for shaply less.)

    My question was where were the healers at all in that listing. Like, I don't see a single green box. If those teams were skimp on healers, it probably explains why the death counts are so high. That, and they likely herded into one spot for the whole round.

    There are so many factors that would help reduce the mass impact of Magic DPS. But Cometeor stacking is pretty much the forefront of that.
    (1)
    Last edited by Hyrist; 02-08-2015 at 03:10 AM. Reason: Need to scratch the 1000 character limit!

  3. #3
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hyrist View Post
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them. I'm ALL for nerfing Cometeor stacking. (My idea was to have the first hit for full ,but grant players a debuff that makes the following hit for shaply less.)

    My question was where were the healers at all in that listing. Like, I don't see a single green box. If those teams were skimp on healers, it probably explains why the death counts are so high. That, and they likely herded into one spot for the whole round.

    There are so many factors that would help reduce the mass impact of Magic DPS. But Cometeor stacking is pretty much the forefront of that.
    Ah ok.^^
    We had around 2 heals in each team.^^
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Hyrist View Post
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them.
    I wonder if that might have been because of a lack of gear. I've noticed a bunch of fresh 50s lately. A fresh 50 tank will have less hp then an 80+ Healer in non-Vit gear.
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  5. #5
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sanghelios View Post
    And as long as this game mode allows ppl to really nuke down other people in a second, you cant do anything as healer, no matter how good you are.
    Agreed. I've seen players die in less than 10 seconds, starting from full health. Seriously, I counted, it took 9 seconds exactly for a ninja to kill a team mate in FLs. Why is this a thing? I'm in HUGE favor of a damage nerf across the board [50%], I've never played a game where you could kill someone so fast, it's insane.
    (0)

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AntiSocialPanda View Post
    Agreed. I've seen players die in less than 10 seconds, starting from full health. Seriously, I counted, it took 9 seconds exactly for a ninja to kill a team mate in FLs. Why is this a thing? I'm in HUGE favor of a damage nerf across the board [50%], I've never played a game where you could kill someone so fast, it's insane.
    What's not being said: Limit break/Adrenline was involved.

    Sorry but that's not 9 seconds. That's about 30 seconds of buildup for a single target Nuke that wasn't interrupted. That's the fault of the team, not the mechanics. MOBA games have characters possible to be nuked down in less than a second. 9 seconds is more than generous to respond to. It was just a bad gank.

    Quote Originally Posted by Ultimatecalibur View Post
    I wonder if that might have been because of a lack of gear. I've noticed a bunch of fresh 50s lately. A fresh 50 tank will have less hp then an 80+ Healer in non-Vit gear.
    It's possible, but mainly speculation at this point. I wasn't dieing that much fresh as a tank, but I was playing cautious then and relying on Shield Oath to make up the defensive difference. This may have not been the case.

    Still, asking for a 50% damage reduction across the board would have to also be met with a 50-60% healing reduction in turn. It's already nearly impossible to lock down and kill a 3 healer setup in 8 man without a two-team focus fire or lots of sleep usage.
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    Last edited by Hyrist; 02-09-2015 at 02:34 AM.

  7. #7
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hyrist View Post
    Snip
    Be that as it may 9 seconds is a bit much for a nuke, dont you think? I main healers/squishies is most games I play and never encountered such a quick a gank. I dont necessarily think this qualifies as a "bad gank" because what was the poor guy to do? He cant cast without being interrupted and theres so much damage being thrown at him in such a small time frame he couldnt even react to it, even if there was a way (which there pretty much wasnt).
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