Results -9 to 0 of 381

Dev. Posts

Threaded View

  1. #11
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post
    I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
    Except in this game, melee have too many tool to stick to and lock a caster down. Casters in slaughters have 23 players to hide behind. Which is why they are so strong in slaughter and suck in secure.
    So since perfect balance is the priority, We all agree melee deserve a nerf in secure?
    The biggest offender is LB building up too fast. which is getting fixed
    Quit crying about "melee not being able to do anything in slaughters" when in secure casters can't do anything but run as soon as a melee or bard decide to target them.
    (1)
    Last edited by hallena; 01-27-2015 at 10:18 AM.