Well since you care so much about balance then you won't mind if we nerf the living fuck out of melee and bard for secure right?Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
Oh, who am i kidding. You're playing melee. Of course you think you're fine there
I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
Except in this game, melee have too many tool to stick to and lock a caster down. Casters in slaughters have 23 players to hide behind. Which is why they are so strong in slaughter and suck in secure.I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
So since perfect balance is the priority, We all agree melee deserve a nerf in secure?
The biggest offender is LB building up too fast. which is getting fixed
Quit crying about "melee not being able to do anything in slaughters" when in secure casters can't do anything but run as soon as a melee or bard decide to target them.
Last edited by hallena; 01-27-2015 at 10:18 AM.
I would agree with you but sorry, having actually played on a static with 2 black mages as part of my group before I do know that casters have a lot of defense towards melee, mainly based on anticipation when playing properly, if you are getting ravaged by several players then you can't expect to be inmortal, I have even witnessed good black mages handling multiple players without getting facerolled or at least surviving enough to run or go back to your group WAY better than a melee dps can handle themselves alone.
You are pretty much complaining how on a war, a close range fighter has the superiority over an archer at close range, hence the goal of an archer is stop as many close range fighters as they could before reaching them.
I'm complaining about melee being able to have 100% uptime on a caster because their tools to stay on a caster is greater than a caster's tool to make distance. If i need another caster to peel for me then your argument make no sense since its basically "casters are fine when it's 2v1"
In secure when a caster is being targeted, your only option is to CC then run, hoping that person will target another person instead. Leaving you free to cast. Bards and melees dont have to deal with that BS.
You can argue melee are affected by bind and sleep. So are casters
Last edited by hallena; 01-27-2015 at 10:34 AM.

This isn't really true. PLD and WAR can't have 100% uptime on casters. They don't have gap closers or abilities to remove sprint.I'm complaining about melee being able to have 100% uptime on a caster because their tools to stay on a caster is greater than a caster's tool to make distance. If i need another caster to peel for me then your argument make no sense since its basically "casters are fine when it's 2v1"
Well, yeah I guess they should nerf standard mechanics because as a White mage I hate people targeting me first in a effort to burn me down and attemping to stun lock me and interrupting with each hit.
Last edited by Evtrai; 01-27-2015 at 10:45 AM.
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