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  1. #1
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post
    Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
    Well since you care so much about balance then you won't mind if we nerf the living fuck out of melee and bard for secure right?
    Oh, who am i kidding. You're playing melee. Of course you think you're fine there
    (1)

  2. #2
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by hallena View Post
    Well since you care so much about balance then you won't mind if we nerf the living fuck out of melee and bard for secure right?
    Oh, who am i kidding. You're playing melee. Of course you think you're fine there
    I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
    (1)

  3. #3
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post
    I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
    Except in this game, melee have too many tool to stick to and lock a caster down. Casters in slaughters have 23 players to hide behind. Which is why they are so strong in slaughter and suck in secure.
    So since perfect balance is the priority, We all agree melee deserve a nerf in secure?
    The biggest offender is LB building up too fast. which is getting fixed
    Quit crying about "melee not being able to do anything in slaughters" when in secure casters can't do anything but run as soon as a melee or bard decide to target them.
    (1)
    Last edited by hallena; 01-27-2015 at 10:18 AM.

  4. #4
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by hallena View Post
    snip
    I would agree with you but sorry, having actually played on a static with 2 black mages as part of my group before I do know that casters have a lot of defense towards melee, mainly based on anticipation when playing properly, if you are getting ravaged by several players then you can't expect to be inmortal, I have even witnessed good black mages handling multiple players without getting facerolled or at least surviving enough to run or go back to your group WAY better than a melee dps can handle themselves alone.

    You are pretty much complaining how on a war, a close range fighter has the superiority over an archer at close range, hence the goal of an archer is stop as many close range fighters as they could before reaching them.
    (1)

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post

    You are pretty much complaining how on a war, a close range fighter has the superiority over an archer at close range, hence the goal of an archer is stop as many close range fighters as they could before reaching them.
    I'm complaining about melee being able to have 100% uptime on a caster because their tools to stay on a caster is greater than a caster's tool to make distance. If i need another caster to peel for me then your argument make no sense since its basically "casters are fine when it's 2v1"

    In secure when a caster is being targeted, your only option is to CC then run, hoping that person will target another person instead. Leaving you free to cast. Bards and melees dont have to deal with that BS.
    You can argue melee are affected by bind and sleep. So are casters
    (0)
    Last edited by hallena; 01-27-2015 at 10:34 AM.

  6. #6
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by hallena View Post
    I'm complaining about melee being able to have 100% uptime on a caster because their tools to stay on a caster is greater than a caster's tool to make distance. If i need another caster to peel for me then your argument make no sense since its basically "casters are fine when it's 2v1"
    This isn't really true. PLD and WAR can't have 100% uptime on casters. They don't have gap closers or abilities to remove sprint.
    (0)

  7. #7
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Domira View Post
    This isn't really true. PLD and WAR can't have 100% uptime on casters. They don't have gap closers or abilities to remove sprint.
    War and PLd have it harder, but by melee i meant melee dps, just like by caster i mean caster dps
    (0)

  8. #8
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Domira View Post
    This isn't really true. PLD and WAR can't have 100% uptime on casters. They don't have gap closers or abilities to remove sprint.
    Well, yeah I guess they should nerf standard mechanics because as a White mage I hate people targeting me first in a effort to burn me down and attemping to stun lock me and interrupting with each hit.
    (0)
    Last edited by Evtrai; 01-27-2015 at 10:45 AM.