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  1. #1
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Imo, the root of the issue lies in the map. It is understandable for SE to reuse existing assets to save costs, but slaughter mode needs a map with different elevations, features and covers so all class types can have mobility and survivability options. It would also force the big blob to split up and allow for more strategic plays.
    (2)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Maxwell View Post
    Imo, the root of the issue lies in the map. It is understandable for SE to reuse existing assets to save costs, but slaughter mode needs a map with different elevations, features and covers so all class types can have mobility and survivability options. It would also force the big blob to split up and allow for more strategic plays.
    Facts.
    /10char
    (0)
    YouTube.com/c/iBluairjgr