Quote Originally Posted by PotatoTree View Post
The ranged have an advantage right now since they hide within the herd of 24 people. Once they nerf ranged to shit, ranged will be horrible in 8v8v8 or any secure match. I hope the change is just to the lb duration, and maybe some map mechanic changes that prevent the herding.

That being said, there is nothing that can stop a meele from lbing you dead either. They can just gap closer in, do a couple dps moves, stun, and lb. People that are saying they are getting stunned aren't doing it fast enough.
Yes, this is def. one time where as a playerbase we should be asking for changes to be made to the actual battle/battlefield itself over asking for 'job nerfs' Because almost any 'nerf' they can come up with, will completely butcher ranged roles for the other 2 styles of PvP (the den and secure). What's actually imbalanced is the battlefield/scoring.

Ideas to fix the battlefield:
1. Make outer nodes spawn more than once. And/or randomize where they spawn but only spawn 1-2 at a time. So instead of it being predictable at x time or after x node go here...now people will have to pay attention to the map and use the teles to get around effeciently. Basically, make it make sense for people to spread out.
2. Make the PvE nodes target more often players with 'battle high'. Also, maybe consider making the large Heliodrome node do something aside from it's pulse to make healers/ranged have to move/dodge/or in some way deal with it like melee are currently foreced to do.
3. Fix how battle-high is earned for Tanks and Healers....seriously, you took a majority of healers 'dps tools' away from them in PvP but now have a system that basically says 'do damage or don't get the bonus' Seems illogical.
4. There was already a dev response on Comidore, but yeah that needs a bit of a delay.