Results 1 to 10 of 381

Dev. Posts

Hybrid View

  1. #1
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Slaughter mode should be removed until its mechanics are fixed and relatively balanced.
    (0)

  2. #2
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Having individual limit breaks was a good idea so everyone could be allowed to contribute rather than leaving it in the hands of one individual in your alliance. However, Slaughter itself is just so incredibly unbalanced right now, a lot of us aren't even able to take advantage of this new feature. As it stands, I've played a little over 20 Slaughter matches and have lost all but one of them to Flames for coming in with full BLM/SMN/WHM groups (90%+ caster parties, basically).

    The one time I did actually win... It was because the other groups had more melee DPS than we did and our alliances mostly consisted of BLM/SMN instead that time. It's painfully clear what job(s) Slaughter caters to right now. So, unless you're in an alliance that's basically taking rotations with:

    sleep, LB, sleep, LB, sleep, LB

    You're on the losing end, getting hit by all of this, and dying repeatedly because of it.
    (3)
    Last edited by TetsuyaHikari; 01-25-2015 at 01:26 PM.

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    people should be able to play the job they prefer or the job they can play the best, not choosing to play it because it has the biggest advantage. if people have to choose the job with the latter reason then it means the game is imbalanced.
    (2)