Slaughter mode should be removed until its mechanics are fixed and relatively balanced.

Slaughter mode should be removed until its mechanics are fixed and relatively balanced.

Having individual limit breaks was a good idea so everyone could be allowed to contribute rather than leaving it in the hands of one individual in your alliance. However, Slaughter itself is just so incredibly unbalanced right now, a lot of us aren't even able to take advantage of this new feature. As it stands, I've played a little over 20 Slaughter matches and have lost all but one of them to Flames for coming in with full BLM/SMN/WHM groups (90%+ caster parties, basically).
The one time I did actually win... It was because the other groups had more melee DPS than we did and our alliances mostly consisted of BLM/SMN instead that time. It's painfully clear what job(s) Slaughter caters to right now. So, unless you're in an alliance that's basically taking rotations with:
sleep, LB, sleep, LB, sleep, LB
You're on the losing end, getting hit by all of this, and dying repeatedly because of it.
Last edited by TetsuyaHikari; 01-25-2015 at 01:26 PM.


people should be able to play the job they prefer or the job they can play the best, not choosing to play it because it has the biggest advantage. if people have to choose the job with the latter reason then it means the game is imbalanced.
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