Quote Originally Posted by Atreus View Post
The more I think about it, the more I think the real issue with Slaughter is three teams at the top. There are a lot of tools available to promote aggression for tanks and melee, but it's hard to slam into a team with your melee without team #3 just waiting to scavenge the free table scraps. That's why right now it's such a huge bait & stomp game.
This is the crux of the issue. It's NOT actually that ranged in and of themselves are OP (if they were, they'd dominate Secure mode too). It's that the common stat. is cluster up as a team and then ranged dd the other teams. Which works in Ranged DD's favor 2 fold. 1. They are protected by the wall of their teammates around them and 2, their AoE's/AoE spreading moves work best against teams that are also clustered. Basically, all SE'd need to do is make the middle less important, and side-nodes far more important (i mean they gave us the cool teles and we use them 1-3 times...maybe a fight). Make it so teams have reason to spread and a lot of this is solved.