Results 1 to 10 of 381

Dev. Posts

Hybrid View

  1. #1
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    928
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    The more I think about it, the more I think the real issue with Slaughter is three teams at the top. There are a lot of tools available to promote aggression for tanks and melee, but it's hard to slam into a team with your melee without team #3 just waiting to scavenge the free table scraps. That's why right now it's such a huge bait & stomp game.
    (2)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,277
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Atreus View Post
    The more I think about it, the more I think the real issue with Slaughter is three teams at the top. There are a lot of tools available to promote aggression for tanks and melee, but it's hard to slam into a team with your melee without team #3 just waiting to scavenge the free table scraps. That's why right now it's such a huge bait & stomp game.
    This is the crux of the issue. It's NOT actually that ranged in and of themselves are OP (if they were, they'd dominate Secure mode too). It's that the common stat. is cluster up as a team and then ranged dd the other teams. Which works in Ranged DD's favor 2 fold. 1. They are protected by the wall of their teammates around them and 2, their AoE's/AoE spreading moves work best against teams that are also clustered. Basically, all SE'd need to do is make the middle less important, and side-nodes far more important (i mean they gave us the cool teles and we use them 1-3 times...maybe a fight). Make it so teams have reason to spread and a lot of this is solved.
    (5)

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Atreus View Post
    The more I think about it, the more I think the real issue with Slaughter is three teams at the top.
    This! When i saw those patchnotes firstime i tought this would play slightly like those MOBA's with their buff monsters, too bad there is just one set of them in whole match and even that gets ingnored buy team A and C most of time. Ranged dont need to be nerfed or anything if we are forced to spread more often, current meta seems to be "screw the sides and frag in middle till it ends" most of the time and that gets boring really fast.
    (0)