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  1. #1
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by PotatoTree View Post
    If they end up nerfing casters just because of slaughter I would be pissed.
    It is obvious to me that melee players are used to their free caster kills. Now that they have to fight eachother... OMGZ!!! NERF CASTERS!!! IT'S TOO HARD!!!
    (1)

  2. #2
    Player
    Darwyn_Ulondarr's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Darwyn Ulondarr
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Red_Wolf View Post
    It is obvious to me that melee players are used to their free caster kills. Now that they have to fight eachother... OMGZ!!! NERF CASTERS!!! IT'S TOO HARD!!!
    You're about as sharp as puff of cotton. Let me clue you in some of the details you clearly missed while you were cowering behind the lines, facerolling away in your own little delusional world.

    As a melee in slaughter, you're not being targeted by just enemy melees and tanks. You're being targeted by enemy range jobs from not just one alliance. Not even just three alliances from one faction. But potentially six alliances from both enemy factions whilst you're in the center attempting to do your job. Now, since you do seem to have a healer leveled, I'd like you to put that hat holder of yours to use, and think about just how healable that incoming damage is, and ultimately, decide whether melee is on par with casters in their potential damage over the course of a round.
    (4)

  3. #3
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Darwyn_Ulondarr View Post
    You're about as sharp as puff of cotton. Let me clue you in some of the details you clearly missed while you were cowering behind the lines, facerolling away in your own little delusional world.

    As a melee in slaughter, you're not being targeted by just enemy melees and tanks. You're being targeted by enemy range jobs from not just one alliance. Not even just three alliances from one faction. But potentially six alliances from both enemy factions whilst you're in the center attempting to do your job. Now, since you do seem to have a healer leveled, I'd like you to put that hat holder of yours to use, and think about just how healable that incoming damage is, and ultimately, decide whether melee is on par with casters in their potential damage over the course of a round.
    Learn to use position to your advantage. Stop running into a zerg and expecting to live. Work with your healers. Learn to retreat when focused. And also, welcome to PvP... although you probably won't last long. I wonder if you're one of my WHM kills lol.
    (0)

  4. #4
    Player
    daiquentyn's Avatar
    Join Date
    Jun 2014
    Posts
    23
    Character
    Severin Kusiemski
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Red_Wolf View Post
    Learn to use position to your advantage.
    i already explained to you why this isn't a realistic expectation but you conveniently responded to every post but mine.
    let me redirect you

    Quote Originally Posted by daiquentyn View Post
    it's really easy to tell melee to position themselves in ways that would benefit them, but it's another thing entirely to actually do this as a melee dps going against 20 casters.

    the only alternative to not engaging a group of casters is to sit and do nothing at all. and in that case, melee is pretty much useless.

    does a melee have an advantage against a black mage in pvp? yes, probably. does a single melee have an advantage against 10+ black mages grouped together? no way. you'll need at least a few more melee with you in order to be efficient. however, this wont happen, because by now people have seen that being a caster is just easier in huge 72-man battles like this because they can sit back and cast and they have a limit break that does a ridiculous amount of damage for the amount of space it covers.
    and anyway, based on the fact that you only have white mage leveled and that you think PLDs have an attack that can hit for 4k it's pretty obvious you have no idea what you're talking about when it comes to how any other job actually plays in pvp.
    (3)
    Last edited by daiquentyn; 01-24-2015 at 10:08 AM.

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Darwyn_Ulondarr View Post
    You're about as sharp as puff of cotton. Let me clue you in some of the details you clearly missed while you were cowering behind the lines, facerolling away in your own little delusional world.

    As a melee in slaughter, you're not being targeted by just enemy melees and tanks. You're being targeted by enemy range jobs from not just one alliance. Not even just three alliances from one faction. But potentially six alliances from both enemy factions whilst you're in the center attempting to do your job. Now, since you do seem to have a healer leveled, I'd like you to put that hat holder of yours to use, and think about just how healable that incoming damage is, and ultimately, decide whether melee is on par with casters in their potential damage over the course of a round.
    Yet melee and bard completely destroy casters in secure. Why aren't you complaining about that too since perfect balance is your #1 priority?
    (0)

  6. #6
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Red_Wolf View Post
    It is obvious to me that melee players are used to their free caster kills. Now that they have to fight eachother... OMGZ!!! NERF CASTERS!!! IT'S TOO HARD!!!
    When you can show me a melee class that gets 20+ kills literally every game maybe you'd have a point. Nowhere in any of Final Fantasy with jobs has it been a good idea for a Mage to sit there and duke it out with a melee. That you think it should because of other games is silly and pointless.When dealing with Casters as a Melee I have 2 choices, pursue or let them go. If they stay I get a "free kill" but really they gave it to me, but if they even look like they're going to kite I just let them be. By contrast a caster has the same choice. Try and kite or get the hell away from the melee as fast as possible.

    Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's, but this plays 100% into mages biggest strength and melees biggest weakness. If we have 1v1 in a 3 meter wide room I'd say it favors melee why cant you say the same for this?
    (1)

  7. #7
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by daiquentyn View Post
    i already explained to you why this isn't a realistic expectation but you conveniently responded to every post but mine.
    Sorry, one crying melee at a time. Learn patience and stop throwing yourself into a zerg. I'm not sure why you think your excuses were any different from the others.

    Quote Originally Posted by Eohi View Post
    Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's
    Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
    (1)
    Last edited by Red_Wolf; 01-24-2015 at 02:20 PM.

  8. #8
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Red_Wolf View Post
    Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
    I never said I died to a mage I said I refuse to chase them and only kill those that try and tank me. A melee should shut down a caster, how would you concentrate getting skewered by lances, punched by masters of the art with metal knuckles, and stabbed in vital areas by daggers. Hell anything our heros can do should interrupt channeled abilities. A caster has plenty of self peel to stay away from single attackers and if you get jumped by a group you'd die regardless of your class.

    There are just some 1v1 you shouldn't get into. You don't see melee dps complaining about being wrecked 1v1 by a tank, because they try to avoid them like the plague. Its a triangle of sorts tanks>melee>caster>tanks, and the only ones who complain about not being able to deal with their best counter are mages. Why they expect to be able to tank a melee is beyond confusing. Why people want less casters in Slaughter? Not so much.
    (1)
    Last edited by Eohi; 01-24-2015 at 03:16 PM.

  9. #9
    Player
    daiquentyn's Avatar
    Join Date
    Jun 2014
    Posts
    23
    Character
    Severin Kusiemski
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Red_Wolf View Post
    Sorry, one crying melee at a time.
    lol i MAINLY play smn and sch in slaughter and have played all roles in pvp. unlike you i actually leveled and play more than one job so i understand how they work.

    Quote Originally Posted by Red_Wolf View Post
    Learn patience and stop throwing yourself into a zerg.
    i addressed this. the entire game mode revolves around your team being a caster zerg. if you don't throw yourself into a zerg, you are just doing nothing at all as a melee. you'll need more than one melee going into these groups if you want to be effective at all, and since no one wants to play anything other than caster you'll only have one idiot playing melee while the rest of your team is casters.

    so come up with something else already.
    (5)

  10. #10
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by daiquentyn View Post
    stuff...
    Ok, enough of looking at the one class I have had time to level so far in this game. I'm working on Botanist when I can right now. I like pvping. If you want help pvping as melee then read the tips I've already posted. Melee is fun and generally has an advantage over casters like in this game. But you're always moving and it's easy to over-extend. If you play SMN, then enjoy beating up the noob melees for a while until they learn what to do.

    As far as your argument, I don't know what to tell you. You say melee can either commit suicide in the middle of the zerg or stand around doing nothing. I have seen plenty of melee choose option 1. But any that choose option 2 are getting a vote kick from me. There are plenty of others that know when and where to strike and are doing very well.
    (0)

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