Quote Originally Posted by BlaiseArath View Post
Its plain to see the one sidedness of Slaughter atm, but what is it SE could do? I mean, without just completely nerfing BLM into being useless, what practical adjustments could be made? The problem stems from the players current strategy in Slaughter (middle ground huddling), not so much BLM OP... as in the CTF version, BLMs aren't OP. Its the same mages, just a different adopted style of combat, one favoring BLMs potential.


Overall limits need to be changed to make it more fair. You build limit the same as always by taking damage or dishing it out, ranged do that far more easily. The amount of damage done by a cometeor is insane compared to melee and you don't have to worry about the target moving out of range, there is also the nigh unlimited damage potential and how easy it is to stack them.

A fix I'd like to see is making it so that melee lb is an oGCD skill with no channel. Not only do you have to risk your life to set it up but you also have to sit there for 3 seconds and they can just run away and you lose a crap ton of lb, and probably your life, for nothing. They could also make melee lb just charge faster, though tank and support lb would need to get the treatment first imo. They could reduce mage/ranged armour to less than a paper bag, with the risk to get them in this mode it would make sense.

They could just make all aoe damage like in XI where the more people you hit the less damage you do, really uncapped aoe damage in a mode where you're pretty much guaranteed to hit 3 or more people is silly. This is the best idea as mage damage numbers that are ridiculous for the amount of time spent.