
Then range dps is at a advantage. Just because melee dps has to put themselves in danger to be able to dps...while range can just sit back near the healers.This is what happens when melee over-extend. They die. That's how it is supposed to work.
As a healer, I'm not going to put myself within range of their DPS unless there is a significant advantage. So just pace yourself melee. This isn't 8v8 anymore.
You can avoid this by working with a healer for pocket heals, following your tanks, or flanking a side as a group to take out their backline.
So far, this is awesome PvP.
Overall, slaughter mode is a hot mess.
Melee has the same advantages it always had. Just stop thinking you are going to run through an entire team to kill the healer on the backline. Patience...

I'd appreciate if you not try to put words in my mouth.
I'm not saying that if someone plays melee they should expect to run through a entire team to kill a healer. I'm saying in every game with mass pvp, it has the exact same problem. The more enemies in melee range, the greater disadvantage a melee dps has. There is a reason why in every mass pvp game it usually becomes a range vs range fight, than a melee vs melee fight.
all they have to do is stay together in your face and auto-attack. if ranged try to attack them they'll use their gap closers and kill in 2 seconds
you'll see a lot of mnks with their greased lightning 3 stacks or nins just running away from a dead body or a DRG just LB a healer
this mode is horrible, I'm going back to Slaughter mode for now.



Range isn't at an advantage though because the majority of ranged damage comes from casters who are auto-interrupted by a melee just breathing on them. Melee also have a host of gap closers that casters struggle to counter due to having such limited CC options. Essentially you need to coordinate melee to shut down the casters with good timing.
It's nice to see the melees complaining now though, considering they've had a massive advantage in Frontlines up until now due to shutting down casters with auto-attacks.

Are we talking specifically about 1v1's or in general? Because in general ranged and melee were relatively balanced as far as Secure goes. The fact is, any melee that dares get close enough to interrupt any caster in Slaughter mode will be melted within 5 seconds as the entire enemy team focuses him down. Did melee have an advantage in secure? Maybe slightly in some situations, but ranged have an overwhelming advantage in every situation in Slaughter. The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
The same advantages you have now. You can interrupt 70-80% of caster's spells with no effort. You have roots and stuns. You have better defensive abilities.
If you're saying the smart way to play is to work as a group and force the other teams to screw up, well yeah... That's not something exclusive to melee.The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
Last edited by Red_Wolf; 01-23-2015 at 01:21 AM.

There is no team-work, smart, or "forced" part about it; there's little to no team-work or strategy in Slaughter to begin with. You are literally dependent on the other team having melee/healers/ranged that are dumb enough to walk into your alliance (and even then you'd still do much better as a ranged). The other team doesn't need to be smart and it doesn't really matter how skilled you are. You cannot attack other ranged as they will be turtled up with their alliance and you will be gunned down unless you have 1-2 dedicated healers (which is unlikely and a waste of resources). Do you not see how turtling being the optimal strategy is not conducive to fun or fair play?
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