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  1. #1
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    This is what happens when melee over-extend. They die. That's how it is supposed to work.

    As a healer, I'm not going to put myself within range of their DPS unless there is a significant advantage. So just pace yourself melee. This isn't 8v8 anymore.

    You can avoid this by working with a healer for pocket heals, following your tanks, or flanking a side as a group to take out their backline.

    So far, this is awesome PvP.
    (5)
    Last edited by Red_Wolf; 01-22-2015 at 01:49 AM.

  2. #2
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red_Wolf View Post
    This is what happens when melee over-extend. They die. That's how it is supposed to work.

    As a healer, I'm not going to put myself within range of their DPS unless there is a significant advantage. So just pace yourself melee. This isn't 8v8 anymore.

    You can avoid this by working with a healer for pocket heals, following your tanks, or flanking a side as a group to take out their backline.

    So far, this is awesome PvP.
    Then range dps is at a advantage. Just because melee dps has to put themselves in danger to be able to dps...while range can just sit back near the healers.

    Overall, slaughter mode is a hot mess.
    (6)

  3. #3
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    Then range dps is at a advantage. Just because melee dps has to put themselves in danger to be able to dps...while range can just sit back near the healers.

    Overall, slaughter mode is a hot mess.
    Melee has the same advantages it always had. Just stop thinking you are going to run through an entire team to kill the healer on the backline. Patience...
    (1)

  4. #4
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red_Wolf View Post
    Melee has the same advantages it always had. Just stop thinking you are going to run through an entire team to kill the healer on the backline. Patience...
    I'd appreciate if you not try to put words in my mouth.

    I'm not saying that if someone plays melee they should expect to run through a entire team to kill a healer. I'm saying in every game with mass pvp, it has the exact same problem. The more enemies in melee range, the greater disadvantage a melee dps has. There is a reason why in every mass pvp game it usually becomes a range vs range fight, than a melee vs melee fight.
    (0)

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    The more enemies in melee range, the greater disadvantage a melee dps has.
    The team with more melee DPS has the advantage. Check.
    (0)

  6. #6
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red_Wolf View Post
    The team with more melee DPS has the advantage. Check.
    Oh yeah? What advantage would a heavy melee team have in a fight against 48 other players who maybe ranged?
    (0)

  7. #7
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90

    Melee DPS dominating Secure Mode

    all they have to do is stay together in your face and auto-attack. if ranged try to attack them they'll use their gap closers and kill in 2 seconds

    you'll see a lot of mnks with their greased lightning 3 stacks or nins just running away from a dead body or a DRG just LB a healer

    this mode is horrible, I'm going back to Slaughter mode for now.
    (3)

  8. #8
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Domira View Post
    Then range dps is at a advantage. Just because melee dps has to put themselves in danger to be able to dps...while range can just sit back near the healers.

    Overall, slaughter mode is a hot mess.
    Range isn't at an advantage though because the majority of ranged damage comes from casters who are auto-interrupted by a melee just breathing on them. Melee also have a host of gap closers that casters struggle to counter due to having such limited CC options. Essentially you need to coordinate melee to shut down the casters with good timing.

    It's nice to see the melees complaining now though, considering they've had a massive advantage in Frontlines up until now due to shutting down casters with auto-attacks.
    (2)

  9. #9
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Alberel View Post
    stuff
    Are we talking specifically about 1v1's or in general? Because in general ranged and melee were relatively balanced as far as Secure goes. The fact is, any melee that dares get close enough to interrupt any caster in Slaughter mode will be melted within 5 seconds as the entire enemy team focuses him down. Did melee have an advantage in secure? Maybe slightly in some situations, but ranged have an overwhelming advantage in every situation in Slaughter. The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
    (0)

  10. #10
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Domira View Post
    Oh yeah? What advantage would a heavy melee team have in a fight against 48 other players who maybe ranged?
    The same advantages you have now. You can interrupt 70-80% of caster's spells with no effort. You have roots and stuns. You have better defensive abilities.

    Quote Originally Posted by Bartleby View Post
    The only way to "effectively" play melee is to turtle up with your team and hope other players are stupid enough to overextend into your third of mid. And even then you're still extremely vulnerable to the will of enemy ranged and the benevolence of your team's healers.
    If you're saying the smart way to play is to work as a group and force the other teams to screw up, well yeah... That's not something exclusive to melee.
    (0)
    Last edited by Red_Wolf; 01-23-2015 at 01:21 AM.

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