I think I'm pretty much going to have to give up Summoner for Black Mage in Slaughter Mode because Summoner is just way too gimped vs Black Mage right now from a 'kill' perspective, and I don't see that changing. I know, I know, 'cry me a river' you might say if you're a Monk. But I'm not saying SMN doesn't have advantages over non-Cometor classes, but whereas physical DPS classes have skills that proc off low HP, and Black Mage gets instant Firestarter and Thundercloud procs, with Summoner's DOT based attacks and the basis for applying them under the effect of offensive buffs like Raging Strikes, and extending with Contagion while in their stronger form, and spreading with bane... well good luck with that once the other team's LB gauges start filling and the DOT's get removed from the party constantly. It can take like 5 or so casts to even get the three main DOT's up because of motion and autoattack interruption, and I'm not complaining about the fact we can't cast a ton of instant dot's, just saying it's too easy for the bard/healer LB to negate that for the entire party. Fester is useless without the three main DOT's up, and using Bane to spread to the party isn't that helpful if the hard/healer lb just removes them all anyway.

Also- my settings have it giving the status ailments I inflict dispay priority on target healh bar, but with the first node I usually just see two of my 3 DOT's, and recasting doesn't make a difference. Does anyone know if there's just an issue with them not displaying when too many are active, or do some truly get ignored?