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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AntiSocialPanda View Post
    Agreed. I've seen players die in less than 10 seconds, starting from full health. Seriously, I counted, it took 9 seconds exactly for a ninja to kill a team mate in FLs. Why is this a thing? I'm in HUGE favor of a damage nerf across the board [50%], I've never played a game where you could kill someone so fast, it's insane.
    What's not being said: Limit break/Adrenline was involved.

    Sorry but that's not 9 seconds. That's about 30 seconds of buildup for a single target Nuke that wasn't interrupted. That's the fault of the team, not the mechanics. MOBA games have characters possible to be nuked down in less than a second. 9 seconds is more than generous to respond to. It was just a bad gank.

    Quote Originally Posted by Ultimatecalibur View Post
    I wonder if that might have been because of a lack of gear. I've noticed a bunch of fresh 50s lately. A fresh 50 tank will have less hp then an 80+ Healer in non-Vit gear.
    It's possible, but mainly speculation at this point. I wasn't dieing that much fresh as a tank, but I was playing cautious then and relying on Shield Oath to make up the defensive difference. This may have not been the case.

    Still, asking for a 50% damage reduction across the board would have to also be met with a 50-60% healing reduction in turn. It's already nearly impossible to lock down and kill a 3 healer setup in 8 man without a two-team focus fire or lots of sleep usage.
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    Last edited by Hyrist; 02-09-2015 at 02:34 AM.