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  1. #11
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Ok lots of random scattered ideas here. Guess I’ll give you a break down.


    Quote Originally Posted by Houston009 View Post
    Casters are a much bigger threat than melee are. In the Den they changed it to 1Range/1Melee because SMN/BLM or 'SMN/SMN' or BLM/BLM were the most op comp in existence.
    I can’t comment on two ranged in wolves’ den. But it’s my understanding BLM’s took a big nerf after wolves’ den was released. And I’d have to imagine that combination was lethal because of CC. Because two melee would just interrupt everything they tried to cast if they played smart and weren’t CC’d.

    I love how you only mention kiting melees and act like the range dps doesn't even exist lol. Probably because you can't kite range.
    You like to answer your own questions to prove yourself correct huh? I guess you rarely lose those debates with yourself.

    But I agree with you and yourself here too. You don’t “kite” range in the den because there is a nice wall to LoS them…

    And if you are only kiting no wonder you hate melees, no CCs not even Fluid aura?
    Fluid Aura yes… one spell. You already know I’m a WHM, unless you forgot that while responding to me which is entirely possible. As a WHM, my only CC has a 2.5 second cast time. Perhaps you are in the habit of letting your enemy get a 2.5 second cast time off, but most are not. Swiftcast would be a horribly wasted. I’ll need that to heal myself. Surecast is probably going to be interrupted because any melee with half a brain will notice the one cast that actually made it halfway on my cast bar.

    Healers don't need Vitality gear to survive LB, just stop being bad. <.<
    Hmmm, no. If a melee can’t kill someone with just over 3k health using a LB. Then they aren’t just bad. They are horrible. Unless you are the same person that thinks Benediction is always available and doesn’t have a 5 minute cooldown.

    Both Melee and Casters interrupt you, your comments are completely biased.
    The first part is correct, but what you are completely missing is that a caster is only going to interrupt me frequently by using sub-optimal spells. Melee just interrupt using their best rotations and do it more often. The summoner’s pet and the instant BLM spell aren’t anything Regen can’t heal through.

    And there’s that little thing we talked about before “kiting”. That is when I have to run to avoid getting destroyed. You can’t cast while running either. With a caster I have the options of getting out of his range or LoS’ing him. Both of which allow me to cast.

    There’s YOUR bias.

    Melees have stuns (short duration), and Fetter Ward (Ninjas,Paladins, and Warriors do not) which last for like 10s and is on a lengthy CD. After Fetter Ward is gone they are easily peeled (meaning Ninja,Paladin,and Warrior are very easily peeled ALL the time).

    Casters are the main ones for peeling. AoE Sleep/Bind and Heavy (that destroys melees). Their LB is marked on the ground after 30% of the cast has already started and is long range. Do you know what peeling is?
    I’m not sure what you’re getting at here. Are you saying you can only attack after using a stun? Or that you can’t attack and move at the same time? Is that why you are so easily peeled? I would suggest having your free company buy a striking dummy. Practice moving in alternating circles around it while attacking. This will help you.

    Regardless, I never argued that melee was better than casters at peeling via CC.
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    Last edited by Red_Wolf; 01-27-2015 at 06:50 AM.