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  1. #9
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Red_Wolf View Post
    Den was fairly exhausting. I had to run in a circle around a wall avoiding melee until the melee on my team killed their healer. So what were you saying about melee again?

    I can assure you healers need vitality gear to survive. I'm not going to bother replying to the rest of that foolishness.

    As a healer, I am the one being targeted by melee and caster DPS for the entire match. Melee hurt, interrupt everything, stun me, and have enough defense to avoid being peeled. Casters don't interrupt me, have cast times, easily peeled, and their LB's are marked on the freaking ground before they even hit.
    Casters are a much bigger threat than melee are. In the Den they changed it to 1Range/1Melee because SMN/BLM or 'SMN/SMN' or BLM/BLM were the most op comps in existence.

    I love how you only mention kiting melees and act like the range dps doesn't even exist lol. Probably because you can't kite range.
    And if you are only kiting no wonder you hate melees, no CCs not even Fluid aura?

    Healers don't need Vitality gear to survive LB, just stop being bad. <.<

    Both Melee and Casters interrupt you, your comments are completely biased.

    Melees have stuns (short duration), and Fetter Ward (Ninjas,Paladins, and Warriors do not) which last for like 10s and is on a lengthy CD. After Fetter Ward is gone they are easily peeled (meaning Ninja,Paladin,and Warrior are very easily peeled ALL the time).

    Casters are the main ones for peeling. AoE Sleep/Bind and Heavy (that destroys melees). Their LB is marked on the ground after 30% of the cast has already started and is long range. Do you know what peeling is?

    I play every job and I see all the pros and cons they endeavor.
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    Last edited by Houston009; 01-27-2015 at 05:32 AM.