Quote Originally Posted by Sunako View Post
Melees problem is usually that they run far away from the healing range so it is usually impossible keep them alive. Some ppl think killing healers is always the first thing what 2 do and then healers kite those melees behind until they can not get any heals anymore. Melee should always stay in healing range.
I mean, you're right here for sure... but the problem is a Caster/Ranged can do their full damage while bundling on the healers... a Melee DPS cannot, as they need to be in melee range of the enemies to function. I don't believe you are arguing against that however.

Its plain to see the one sidedness of Slaughter atm, but what is it SE could do? I mean, without just completely nerfing BLM into being useless, what practical adjustments could be made? The problem stems from the players current strategy in Slaughter (middle ground huddling), not so much BLM OP... as in the CTF version, BLMs aren't OP. Its the same mages, just a different adopted style of combat, one favoring BLMs potential.