So they run into a cluster to do that, even though they have Ranged who can handle the melee themselves?
What you are completely missing is that is not a burst. There are several builders and you can see them all coming. When you call something a "burst" spec in PvP it generally means an Assassin type melee spec or a Pyromancer/Direct Damage mage. A one trick pony that needs 2 buttons to play. A glass cannon. Not a Pet Spec that requires 3 GCDs worth of DoTs. In other words... cleanse.Here let me break it down how well their burst is, Ruin II (80pot) + Energy Drain (150pot) + Fester (300pot) + Enkindle (Garuda; 360pet pot) + Aetheric burst (170pot) + Wither (170pot) + energy Drain (150pot) + Ruin II (80pot) there is your burst. Only need the dots for the fester. The more you know. Luckily we can have 3 Aetherflow stacks on reserve whilst 3 stacks are already up, smh.
Sorry I meant to say, if I die then 9 out of 10... Stacking cometeors requires everyone to be in a cluster. A couple of us are trying to explain to you how this works. How teams are baited into it. It's not so much coordination as it is beating up on a weaker backpedaling team. It generally happens when everyone stacks on top of the ramp right? In other words... spread out.
And yet again Reapply, its not hard. I never called it a burst spec, all I said is that they have a very strong burst.What you are completely missing is that is not a burst. There are several builders and you can see them all coming. When you call something a "burst" spec in PvP it generally means an Assassin type melee spec or a Pyromancer/Direct Damage mage. A one trick pony that needs 2 buttons to play. A glass cannon. Not a Pet Spec that requires 3 GCDs worth of DoTs. In other words... cleanse.
Someone getting Melee LB'd doesn't make everyone scramble together, rather it makes them spread from them hoping to cancel it with distance. The LB spam happens in the middle, only on the ramp after the first wave of players were wiped out trying to be in range to hit middle node. I have not gotten killed by the 5-6 cometeor spams on my alliance since the first time I got hit by it. I'm well aware that spreading helps alleviate the problem at hand, yet PMs are still getting 10+ points from one Cometeor spam. 8v8v8 is far more balanced than 24v24v24.Sorry I meant to say, if I die then 9 out of 10... Stacking cometeors requires everyone to be in a cluster. A couple of us are trying to explain to you how this works. How teams are baited into it. It's not so much coordination as it is beating up on a weaker backpedaling team. It generally happens when everyone stacks on top of the ramp right? In other words... spread out.


People see bad guy in their area, beating on their healer, they (melee and tanks) swarm to the bad guy. You can say "Nuh uh, that's stupid" all you want, it doesn't make it not true.
With Succor/Medica II/Apoc/E4E and maybe even a stoneskin, that monk that shoulder tackled in isn't going to get blown up by 4 ranged dps; the healer has a better shot of taking him down with a knockback.
So the same incompetence that would have gotten killed by the Cometeor spams anyway, are getting baited to someone to get killed anyway?People see bad guy in their area, beating on their healer, they (melee and tanks) swarm to the bad guy. You can say "Nuh uh, that's stupid" all you want, it doesn't make it not true.
With Succor/Medica II/Apoc/E4E and maybe even a stoneskin, that monk that shoulder tackled in isn't going to get blown up by 4 ranged dps; the healer has a better shot of taking him down with a knockback.
Sure, he won't die to 4 bad ranged dps. And only 4 Range?
Last edited by Houston009; 02-11-2015 at 03:29 AM.


Yes, the incompetence will get more people killed. And yes, 4 ranged dps is on the high end of what you can expect to notice it as it happens, and they don't have stun.
Let's see. LB has charge time,animation lag, and lag after it ends. If the MNK was going to run in and LB someone, more likely than not they'll have Fetter Ward activated, so stun wouldn't work anyway.
So 4 ranged based off of awareness?

Now this I can actually sympathize with. When I'm on Bard I have about 4.4k HP and I just kinda laugh off melee limits because I just recouperate/second wind and I always bring HQ Mega-potions. I think SMN could use a pvp skill that's a drain that doubles as a second wind counterpart.
Also for the VIT thing, there's vit accessories like the Hellwolf Ring which has Det/Crit on it. There's no need to be wearing dud VIT accessories if you're going to wear them.
Edit: Actually they could just make it a 3rd trait for Wither to slot because it doesn't have the extra feature of knockback that Glory Slash does and as far as I know there's no reliable way to debuff in a specific order so it would give it a lot more utility outside of just another skill to burst with.
Last edited by Potatoes; 02-11-2015 at 06:14 AM. Reason: further thoughts on wither
Correct, I wear the "of Fending" WD accessories . There might be something better out there but this is what I have right now. I want Piety.



Piety isn't really needed on vit acc cuz... what's the reason tank have MP? To spam flash? tho healer won't burst all their MP to spam healing their allies since they can manage their MP much much better with their MP skill and pvp skill.
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