Page 29 of 29 FirstFirst ... 19 27 28 29
Results 281 to 290 of 381

Dev. Posts

Hybrid View

  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I think I'm pretty much going to have to give up Summoner for Black Mage in Slaughter Mode because Summoner is just way too gimped vs Black Mage right now from a 'kill' perspective, and I don't see that changing. I know, I know, 'cry me a river' you might say if you're a Monk. But I'm not saying SMN doesn't have advantages over non-Cometor classes, but whereas physical DPS classes have skills that proc off low HP, and Black Mage gets instant Firestarter and Thundercloud procs, with Summoner's DOT based attacks and the basis for applying them under the effect of offensive buffs like Raging Strikes, and extending with Contagion while in their stronger form, and spreading with bane... well good luck with that once the other team's LB gauges start filling and the DOT's get removed from the party constantly. It can take like 5 or so casts to even get the three main DOT's up because of motion and autoattack interruption, and I'm not complaining about the fact we can't cast a ton of instant dot's, just saying it's too easy for the bard/healer LB to negate that for the entire party. Fester is useless without the three main DOT's up, and using Bane to spread to the party isn't that helpful if the hard/healer lb just removes them all anyway.

    Also- my settings have it giving the status ailments I inflict dispay priority on target healh bar, but with the first node I usually just see two of my 3 DOT's, and recasting doesn't make a difference. Does anyone know if there's just an issue with them not displaying when too many are active, or do some truly get ignored?
    (1)

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Buff_Archer View Post
    Also- my settings have it giving the status ailments I inflict dispay priority on target healh bar, but with the first node I usually just see two of my 3 DOT's, and recasting doesn't make a difference. Does anyone know if there's just an issue with them not displaying when too many are active, or do some truly get ignored?
    There is a hard limit to the number of DOTs that will display on a target's status bar. This maximum is checked BEFORE applying the setting that filters out the DOTs of others. So, if your DOT is applied past the display limit, you will never see it, even if you are set to only see your own effects. I find it kinda annoying, honestly - when I have that setting on as BLM, I sometimes cast Thunder on a target and the debuff icon doesn't show despite the target showing ZERO other debuffs on my screen.

    I should post that to the bug forum at some point. I know exactly why it happens, but that doesn't make it any less of a gameplay-affecting bug.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #3
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    it's a display error. when i played smn if i baned on a "2" dot node, it would spread 3.

    also your reasoning is mostly why i don't play smn anymore for slaughter. i leveled blm to 50 actually just for it. i could still do really well on smn but i felt like the impact/kill ceiling was higher on blm.

    if we were going back to secure or WD, though, i'd never pick smn over blm. but those days are long gone.
    (1)

  4. #4
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    They should probably add a bit of piety onto all PvP fending accessories much like how dexterity was added to all pre-120 MNK gear. It only makes sense since most PvP healers use those in PvP, so why not? I mean I use the Garuda ring too but that doesn't need to be changed.

    Oh, and about the MP thing... if we have any tanks or melee at all, I kiss my MP goodbye in the first part of the match, lol.
    (0)
    Last edited by zeopower6; 02-14-2015 at 08:59 AM.

  5. #5
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    A lot of Confirmation Bias in this thread.
    (1)

Page 29 of 29 FirstFirst ... 19 27 28 29