They are still fetid for me lol. 28 minute queues for 8 minute instances =/= gratification.
Hopefully they will improve over the week.
They are still fetid for me lol. 28 minute queues for 8 minute instances =/= gratification.
Hopefully they will improve over the week.
Let's just hope people won't just do hunts and ignore the rest of the content like what happened back in 2.3, because SE apparently can't learn a lesson on those
They got worse for me. It used to be <15 minutes to get in, now it is 50+ for a 24 person match. Yes, only one team of 8 per alliance, and that is if every one hits accept.
So disappointing, I was so hyped for this. The pvp itself is super fun but the queues are broke beyond belief. People in my PvP Linkshell of the same GC are getting near instant pops with 3 alliances, I am getting hour+ wait for 8 other people on my team. :<
5-10 primetime 72s,
20 or so late night early morning for 24s,
I actually like the 24 man better.
I can only play FL after midnight, due to connection filters that otherwise would make me extrelmely laggish, but...
I've tried for the first time Slaughter yesterday, in something like 30 min I've partecipated in 3 instances, so I guess the queue time is pretty good in these days. granted, it is probably because the patch has just been released, so everyone is queueing for the new thing, might be wors as time pass and people got sick of pvp.
Did you see my badge? I'm a professional!
Absolutely shocking for me as healer in Maelstrom on Leviathan. I used to play FL a lot and usually had a maximum of 30m wait (but it usually popped earlier). I have managed to get in once since 2.5 dropped and that was not that long after servers went up, still took about an hour. Ever since I've had "more than 30m" message and have not actually seen a pop, usually give it an hour minimum. Last night I gave up after 4hrs as it is basically a block to me doing other content that requires Duty Finder. Annoying.
I don't think the pvp roulette helped queue times at all. 75:26 queue time at 5:30pm CST. Primal data center, Immortal Flames.
Over 30min on Aether flames. If anything they got worse. And it will never be good because of the GC restrictions. If there are more of one GC queuing before, lets say 40% flames, 40% mael, 20% adder, then this ratio is likely to stay the same even if more people play.
its always been bad for me ive been in queues for over 90mins n nothing popped even slaughter mode its a wait between 40-60mins lol
They need to fix their duty finder algorithms. If you que for more than one Fl as a party it will actually take LONGER to que. The reason being is that it will put you in que for secure and just wait til it fills. Meanwhile slaughter fills 3+ times and you are still stuck in a secure que that hasent popped. This happened many many times even when only selecting one fl because it would put the party in a 48 man match and fill the 72 man match first
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