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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by HamHammy View Post
    Wish you could get tier II buffs out of this with a shorter cooldown on the wheel. Didn't really help at all. Many FC's still suffer from point starvation. Even with folks running things, doing GC turn-ins, etc. etc. it is not enough to keep up with the demand. You want us to participate in all this content, yet on the other hand you'd rather everyone sit around making Militia Choker's all day long.
    Is purchasing these buffs really a bottle neck for FCs? Serious question because when I saw the 3 day charge up time on these I was expecting them to rarely sell, but to my surprise these have been selling pretty well. I don't really know much going into company buffs as we only use them for raid or if someone is leveling something in particular but we are also a relatively small FC.
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  2. #2
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sibyll View Post
    Is purchasing these buffs really a bottle neck for FCs? Serious question because when I saw the 3 day charge up time on these I was expecting them to rarely sell, but to my surprise these have been selling pretty well. I don't really know much going into company buffs as we only use them for raid or if someone is leveling something in particular but we are also a relatively small FC.
    Yes. That the wheel just offers the low level buffs really sucks. My FC is a decent size. We have players at every level who all play the game in different ways. Just picking which buff to use besides the reduced teleport cost buff is a tough decision to make. We are always running low on FC points (I consider below 200k per day low since each buff costs over 6k points per day/12k for two.) Thing is, we are nearly always running dungeons which don't add any points at all. I was hoping the wheel would alleviate some of this drain, but sadly it doesn't.
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  3. #3
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sadana View Post
    snip
    By the looks of the wheel and recipe names I'm expecting the Wheel to get additional upgrades to be able to charge 3 at a time, or possibly 1 at 3x the rate, as well as Grade 2 versions of the buffs.

    I guess smaller FCs don't run into this problem as most of the players are end game already so the majority of our buffs are Reduce Armor Wear and Increased Food Duration.
    (0)