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  1. #11
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Okay, i have a little update on my point #4. After a bunch of games i noticed that healers arent that much focused anymore. Probably because the whole fight is so confusing that heals can be overseen easily and another thing might be that most ppl are scared to run to other gc's safespots to annoy heals or simply focusing on boss most of the time. Either way i have to withdraw that point because i already quite like the healing in the new mode.


    On the other hand, there are already comming some new points wich almost everyone who did some games already is aware of so i will talk about them a bit.

    6.)Range DDs are ridiculous overpowered in Slaughter while melees suffer
    The gc wich brings the most blackmages or summoners to the match wins. Thats sad. I checked amount of BLM and SMN after the last games and oh snap, 95% the the dd players are using blackmage or summoner already. These two jobs always contributes 200-300k damage + 15-20 kills to a group. Dont get me wrong, surely there are plenty of melees who can contribute as much as a blm, but i think we all do clearly see that range dd is the way to go. Meanwhile melees get nuked while fighting the boss in the middle. As much as i hate melees as healer in frontlines, i feel sorry for them. Square, i cant believe that you test this game mode by playing it by yourself and saying its balanced enough to launch, wich is clearly not the case?!

    7.)Map is oversized
    That gamemode just doesnt fit on that size of a map. Really. You did add some teleporters to hide that fact, but ya, just way to big. You basicly could have done this gamemode in a wolfs den arena aswell. Add a boss in mid, add 72 ppl and let them fight each other.

    8.)Zero Strategy required
    Thats also a thing wich bothers me. The whole game mode needs zero strategy. Its just a zergfest of the gc wichever is dominating the data centre.

    9.)Huge WHM mana problems while being in group B
    Well, i am sure some of you fellow whitemages already noticed that healing in group B is extremely intensive and burn the mana pool fast. Problem is that you basicly dont have time to recover (Besides the two mana reg. spells you have), because the fight is going on all the time without a chance for rest. In all my games i already was sitting there with 100 mana, waiting 20-30 seconds for shroud of saints to get ready while my whole party is going to die. The other pvp spell that gives you mana is nice, but it does have a way to high cooldown for this situation so you can only use it once or twice at all. And i know bards can help, but thats not the solution. A possible solution would be to give healers a mechanic to recover more mana.
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    Last edited by Sanghelios; 01-25-2015 at 08:08 AM.