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  1. #1
    Player
    kit07's Avatar
    Join Date
    Jun 2014
    Posts
    60
    Character
    Doc Marvin
    World
    Goblin
    Main Class
    Thaumaturge Lv 60

    Wanderer's Palace Hard

    and tips on that final boss? The party and I did beat him...but it went so slowly.
    (0)

  2. #2
    Player
    WizardShotTheFood's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Taba'sae Kason
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Main thing I'd recommend is for DPS to ignore the standards. They have too much HP to burn down; just pull the boss away from them and otherwise treat them as an enrage mechanic. (Idols and normal-type adds, of course, should be killed.)
    (2)

  3. #3
    Player
    kit07's Avatar
    Join Date
    Jun 2014
    Posts
    60
    Character
    Doc Marvin
    World
    Goblin
    Main Class
    Thaumaturge Lv 60
    Yea, that's what I gathered in the end. Also I'm hearing to face away from his Doom attack to avoid it.
    (0)

  4. #4
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    344
    Character
    Krazy Kat
    World
    Hyperion
    Main Class
    Marauder Lv 60
    mage just has to top the player with doom to full

    same as siren mechanic
    (2)

  5. #5
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by kit07 View Post
    Yea, that's what I gathered in the end. Also I'm hearing to face away from his Doom attack to avoid it.
    No, that's Angra Mainyu in World of Darkness.

    Wanderer's Palace Doom will be dispelled the moment the doomed player reaches maximum HP - hence the tip during the battle about "you'll be doomed without a healer".

    But yes, ignore the Standards and only bother killing ads or Idols that spawn. Once we realised that DPS-racing the standards down was pointless and how to treat Doom, the fight was super simple.
    (3)

  6. #6
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Just takes a bit of moving around by the Tank because in the standards the boss does get buffed though in the end there will be too many to really avoid the buffs he gets. Idols have really low HP so easy to take them down. My group was actually over thinking the doom debuff at first until we realised it was obvious that we lost it from being healed to full XD.
    (0)

  7. #7
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Basicly just tank him around the arena in a circle. Start at one point, pull him away from the Banners, thats it.
    (0)

  8. #8
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Our Tank just kept the boss at doing counterclock wise. Healer needs to overheal doom to remove it. Party should be nearby because his ability covers the whole room. Need to kill standards with tether./ They have considerably less HP.
    (0)

  9. #9
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    its basically just brayflox dragon +adds -poison beam

    tank keep it out of puddles, party stack up behind boss, kill anything that smacks healer and anything with a tether
    (0)

  10. #10
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    The final boss is easier than the one prior to it in my opinion. Tank just moves around room spacing out the pools while DPs just picks off adds and ranged picks off idols. The previous fight however is chaotic and annoying due to the random characteristics of the pillars plus quantity of them as fight goes on.
    (0)

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