Not sure if is one "bug" with my graphic card or just a global issue. On Cerberus battle (on World of Darkness duty) i can see the "invisible polygons" supposed to link the armour pieces protecting Cerberus:
![]()
Not sure if is one "bug" with my graphic card or just a global issue. On Cerberus battle (on World of Darkness duty) i can see the "invisible polygons" supposed to link the armour pieces protecting Cerberus:
![]()
That's not a visual bug. Those are actual effects on Cerberus' armor.
I see.... i watched the video from 2.5 trailer and yep, i can see those lines now...
Kinda lazy design, huh? is pretty obvious those are invisible polygons...
Another thing I noticed that looks like lazy design is the Darkness Clouds during the end boss of WoD are fixed-point-of-view 2D models rather than an actual 3D model. After I noticed that, I started seeing these lazy 2D fixed-point-of-view models everywhere in the game. I really only noticed this because I was watching my boyfriend play his account and didn't have to focus on playing/dodging AoE etc.
I hope SE will stop cutting corners like this. FFXIV has potential to be so much more detailed.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.