Results 1 to 5 of 5
  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    327

    Visual bug on World of Darkness?

    Not sure if is one "bug" with my graphic card or just a global issue. On Cerberus battle (on World of Darkness duty) i can see the "invisible polygons" supposed to link the armour pieces protecting Cerberus:

    (2)

  2. #2
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    That's not a visual bug. Those are actual effects on Cerberus' armor.
    (1)

  3. #3
    Player

    Join Date
    Sep 2011
    Posts
    327
    I see.... i watched the video from 2.5 trailer and yep, i can see those lines now...

    Kinda lazy design, huh? is pretty obvious those are invisible polygons...
    (1)

  4. #4
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    (0)

  5. #5
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Another thing I noticed that looks like lazy design is the Darkness Clouds during the end boss of WoD are fixed-point-of-view 2D models rather than an actual 3D model. After I noticed that, I started seeing these lazy 2D fixed-point-of-view models everywhere in the game. I really only noticed this because I was watching my boyfriend play his account and didn't have to focus on playing/dodging AoE etc.

    I hope SE will stop cutting corners like this. FFXIV has potential to be so much more detailed.
    (0)

Tags for this Thread