I use Cure 3 when A) everyone is close enough and B) their HP is really low.
I use Cure 3 when A) everyone is close enough and B) their HP is really low.
This.
Don't forget each AOE spell has different healing values. (Medica 1 ~ 1050 / Cure 3 ~ 2050 / Medica 2 ~ 2550 at ilvl124)
If the damages are very less than what provides a Cure 3, you should not Cure 3 just because ppl are stacked. In few situations though, it can be an important factor, as much as if it's a proc. But in most of the cases, stacked or not you will Medica 1 for less damages, Medica 2 for more damages. Also if less than 5 ppl got hit and you are NOT forced to top them fast, you should NOT AOE heal them, no Cure 3, no Medica, just some Cure 1/Regen and there is another healer so you can easily share the tasks and heal 2 persons while he's taking care of the 2 others.
Please don't explain values like that. Medica 1 from a level 10 heals different from a level 50 while they have the same potency value. There's also the thing about initial healing as well as over time healing. I know what you mean, though. But it doesn't help those who come to the forum for information.
Medica 300 potency
Medica II 200 potency with 500 potency over a period of 30 seconds
Cure III 550 potency
:
I've never even used Cure III (SCH main) and I laughed at this.
Sorry, I know that's mean but come on.
Normal Medica II just for the group hot then spot heal
There have only been two times I have ever felt that Cure III was useful:
-In T5, to heal the soak party (you'll understand when you get there; you can't stand next to them)
-Shiva EX, when she freezes the arena (you can't move when she does)
Both times, the effectiveness is purely from a range standpoint. Otherwise, it's simply more consistent and reliable to use your Medicas and Cure I/IIs.
My instances of Cure III are, off the top of my head...
Garuda Hard: I personally off-tank both Chirada and Suprana, and since I'm outside Medica range, Cure III on a melee dps or tank becomes a good way to help them out.
Titan Extreme: With how often you have to cluster up after big bursts and Tumults, self explanatory.
Ifrit Extreme: While separated from the group, it's perfect for healing the dps cluster if an eruption clips them even once, or during nail pops.
Turn 10: Necessary after a phase change if the boss has nine stacks or more--Medica II will unlikely regen enough over time to safely handle the Heat Lightning and mechanics after that point.
Turn 11: Nerve Cloud and if groups really mess up their tether-nerve gas movements. Our tanks stay in Cure III range, so if Cure II procs an Overcure, no regrets using it.
Hmmm so no one uses Cure III on double towers in T13 , damn my WHM is over healing
Generally any form of Succor/Medica/Medica II will let everyone survive Megaflare > tower hit. My group usually waits a little after tower explodes for everyone to group up before C3 if it's needed.
In final phase where there can be legit two towers in one spot, I have survived Megaflare hit > two towers with Succor before and M2/Succor after. I'm i130 though, and it was close.
This stood out to me. Obviously over healing contributes to your enmity, however I have never heard of a modifier for that healed value.
Do you have a source or any conclusive evidence indicating your enmity in fact doubles on overhealing?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.