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  1. #11
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I use Cure 3 when A) everyone is close enough and B) their HP is really low.
    (1)

  2. #12
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    I use Cure 3 when A) everyone is close enough and B) their HP is really low.
    This.

    Don't forget each AOE spell has different healing values. (Medica 1 ~ 1050 / Cure 3 ~ 2050 / Medica 2 ~ 2550 at ilvl124)

    If the damages are very less than what provides a Cure 3, you should not Cure 3 just because ppl are stacked. In few situations though, it can be an important factor, as much as if it's a proc. But in most of the cases, stacked or not you will Medica 1 for less damages, Medica 2 for more damages. Also if less than 5 ppl got hit and you are NOT forced to top them fast, you should NOT AOE heal them, no Cure 3, no Medica, just some Cure 1/Regen and there is another healer so you can easily share the tasks and heal 2 persons while he's taking care of the 2 others.
    (0)

  3. #13
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Kelya View Post
    Don't forget each AOE spell has different healing values. (Medica 1 ~ 1050 / Cure 3 ~ 2050 / Medica 2 ~ 2550 at ilvl124)
    Please don't explain values like that. Medica 1 from a level 10 heals different from a level 50 while they have the same potency value. There's also the thing about initial healing as well as over time healing. I know what you mean, though. But it doesn't help those who come to the forum for information.
    Medica 300 potency
    Medica II 200 potency with 500 potency over a period of 30 seconds
    Cure III 550 potency
    (4)

  4. #14
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    :

    I've never even used Cure III (SCH main) and I laughed at this.

    Sorry, I know that's mean but come on.
    (0)

  5. #15
    Player
    Squeeb's Avatar
    Join Date
    Jan 2015
    Posts
    19
    Character
    Squeeb Vuhdeem
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Normal Medica II just for the group hot then spot heal
    (0)

  6. #16
    Player
    Inflorescence's Avatar
    Join Date
    Dec 2013
    Posts
    95
    Character
    Fandan Magpran
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    There have only been two times I have ever felt that Cure III was useful:

    -In T5, to heal the soak party (you'll understand when you get there; you can't stand next to them)

    -Shiva EX, when she freezes the arena (you can't move when she does)

    Both times, the effectiveness is purely from a range standpoint. Otherwise, it's simply more consistent and reliable to use your Medicas and Cure I/IIs.
    (0)

  7. #17
    Player
    KikoriL's Avatar
    Join Date
    Dec 2013
    Posts
    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    My instances of Cure III are, off the top of my head...

    Garuda Hard: I personally off-tank both Chirada and Suprana, and since I'm outside Medica range, Cure III on a melee dps or tank becomes a good way to help them out.
    Titan Extreme: With how often you have to cluster up after big bursts and Tumults, self explanatory.
    Ifrit Extreme: While separated from the group, it's perfect for healing the dps cluster if an eruption clips them even once, or during nail pops.
    Turn 10: Necessary after a phase change if the boss has nine stacks or more--Medica II will unlikely regen enough over time to safely handle the Heat Lightning and mechanics after that point.
    Turn 11: Nerve Cloud and if groups really mess up their tether-nerve gas movements. Our tanks stay in Cure III range, so if Cure II procs an Overcure, no regrets using it.
    (0)

  8. #18
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Hmmm so no one uses Cure III on double towers in T13 , damn my WHM is over healing
    (0)

  9. #19
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ZhycranaDranix View Post
    Hmmm so no one uses Cure III on double towers in T13 , damn my WHM is over healing
    Generally any form of Succor/Medica/Medica II will let everyone survive Megaflare > tower hit. My group usually waits a little after tower explodes for everyone to group up before C3 if it's needed.

    In final phase where there can be legit two towers in one spot, I have survived Megaflare hit > two towers with Succor before and M2/Succor after. I'm i130 though, and it was close.
    (0)

  10. #20
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Risvertasashi View Post
    Cure III is also, given its potency and AoE, a massive massive hate generator if there's overhealing (Overhealing generates twice the enmity)
    This stood out to me. Obviously over healing contributes to your enmity, however I have never heard of a modifier for that healed value.
    Do you have a source or any conclusive evidence indicating your enmity in fact doubles on overhealing?
    (0)

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