I am not sure I understood how this macro works or what it is for?
and what happened to this patch note here?
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I am not sure I understood how this macro works or what it is for?
and what happened to this patch note here?
![]()
Last edited by MiniTofu; 01-21-2015 at 01:14 AM.
Additional action allows you to put on or take away a cross class skill
That's what it sounds like to me. I feel this is something they're doing not for 2.5 so much, but for 3.0. There might be cross class adjustments / additional from both current jobs and new jobs that might require you to want to use them in certain situations. PvP / Raids / Dungeons / Open World content. Thinking like that, it's exciting to see will come up to make me want to choose what cross class skills I would need.
Yeah, that was my first guess when Squintina mentions about Cross-class macro.That's what it sounds like to me. I feel this is something they're doing not for 2.5 so much, but for 3.0. There might be cross class adjustments / additional from both current jobs and new jobs that might require you to want to use them in certain situations. PvP / Raids / Dungeons / Open World content. Thinking like that, it's exciting to see will come up to make me want to choose what cross class skills I would need.
and by the way: the note is missing the <recast.action> thing.
I see, but I wonder what situation would you use that command?
Well - lets say you want to use two (even partially) different sets of crossclass skills - maybe one for Dungeon / Raids and one for open world / single situation. For example you'd use as WHM Eye For Eye in groups but would like to have Virus or some other offensive skill instead in single "mode" so instead of shuffling the skills manually each time you go to battle you can use the macro to switch two sets. Or you can keep the same set but want to set which ones are available at lower dungeons when level synced (typical issue with Protect or Stoneskin which can't be use during level sync if you don't have them in first crossclass slots) - so you can choose which one(s) will be availabe there. Most likely it will anyway not let you to change those during any battle so you need to do so in advance and also wait for action change penalty time to run.
As PLD, I don't have Raise as one of my assigned cross-class skills. However, sometimes I come across someone who's lying on the ground and needs a Raise. I'd like to be able to swap in Raise without having to go into my actions menu, unassign an action, and then assign Raise. Now I can do all that in a single macro.
Can you do it just that one time? I saw in the notes that there is an "on/off" command. Does that mean you have to undo it after?As PLD, I don't have Raise as one of my assigned cross-class skills. However, sometimes I come across someone who's lying on the ground and needs a Raise. I'd like to be able to swap in Raise without having to go into my actions menu, unassign an action, and then assign Raise. Now I can do all that in a single macro.
I haven't had an opportunity to try it yet, but I'm hoping a macro along the lines of this will do the trick:
/aaction "Protect" off
/aaction "Raise" on
/action "Raise" <t>
If I have Protect assigned, this macro should take Protect off, then put Raise on, and then NOT cast Raise because I'll be in the middle of cooldowns due to having changed abilities. Once cooldown is complete (or if I already had Raise equipped), though, pressing this macro again should ignore the first two lines (because Protect is not assigned, and Raise IS assigned) and jump straight to the third line, casting Raise.
According to the patch notes, /aaction has a "wait time" automatically applied to it, so there should be no need to add <wait.1> or whatever.
I use different crafting actions for 3* and below, and 4* crafting. This macro command is perfect for swapping in/out the right set.
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