If it's too hard- Yoshi-P this content is too hard man, make it easier!!
If it's too easy- Yoshi-P This content is too easy, make it more difficult!!
If ya'll would just pick a dang side.. :/.
If it's too hard- Yoshi-P this content is too hard man, make it easier!!
If it's too easy- Yoshi-P This content is too easy, make it more difficult!!
If ya'll would just pick a dang side.. :/.



Alternatively, if they could just find the middle-ground ^^ (in some cases, the gap between facerolls and too hard is just too wide for them not to be able to, really @.@)
Also, not so much about picking a side, but being consistent. Which, these three new dungeons, are not, in my opinion.

I think that's the difficult part, you have people on both sides who make it difficult to make the runs too hard or too easy. Easy example would be the Bee's at the Demon Wall. They were removed, some say too hard others just ignored it..in the end the problem was that if you got into a party that couldn't ignore the bee's due to DPS, you had that one guy who just kept on hitting the wall because his gear was over the top and that's just how he was use to doing it. Or they would leave due to the gear of a new player.
I believe you're right, a middle ground needs to be found. I just think it's going to be a challenge.
That being said, don't get me wrong all these dungeons and past ones are beautiful and full of life. I really enjoy running these, even for fun.
Last edited by Leigaon; 01-21-2015 at 02:02 AM.


Everyones idea of Easy, Hard, and Middle ground will be different. So, them finding it is like asking them to guess your favorite color...Alternatively, if they could just find the middle-ground ^^ (in some cases, the gap between facerolls and too hard is just too wide for them not to be able to, really @.@)
Also, not so much about picking a side, but being consistent. Which, these three new dungeons, are not, in my opinion.
I do like a reasonable degree of challenge though, so I look forward to seeing what "challenge" there is in these new ones.
Last edited by BlaiseArath; 01-21-2015 at 07:01 AM.





People are always going to have specific tastes in how hard or easy mechanics should be. That's especially prevalent in a game where everyone has to play together.
Personally, and as I've said before, I don't care how hard or easy something is as long as it can engage me.
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