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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100

    New dungeons - inconsistent difficulty?

    Mind you, I don't mind these light party duties getting to be a bit more of a challenge. But I just did Amdapor Keep Hard and then Wanderer's Palace Hard, and... well. AKHM was a snoozefest faceroll. Then there was WPHM where we wiped at least once on every boss. Both runs with full new parties.

    Anyone else feels like things need a bit more of a balance? Because the difference between these two were jarring. Dunno about Keeper of the Lake yet (or WoD, for that matter). What's your first impressions?
    (0)

  2. #2
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Keeper of the Lake was very, very easy.
    (0)

  3. #3
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Wanderer's palace was the best one but also the hardest one. I wish the other ones were a bit harder.
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #4
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    The final boss of Keeper of the Lake is not too bad once you figure out the mechanic. If the other bosses even have mechanics I didn't notice. The first boss seems like it does but we just got healed through it so I'm not sure what you're actually supposed to do.
    (0)

  5. #5
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    too frequesnt aoe to dodge in last boss keeper of the lake for a slower caster like blm..needs to be adjusted for that reason only. was fun but simply unrealistic for caster imo.
    (4)


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  6. #6
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by MistyMew View Post
    too frequesnt aoe to dodge in last boss keeper of the lake for a slower caster like blm..needs to be adjusted for that reason only. was fun but simply unrealistic for caster imo.
    My sister played blm and she found a good spot to stand on so she barely had to move at all, theres nothing to be fixed you just gotta figure it out
    (2)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MistyMew View Post
    too frequesnt aoe to dodge in last boss keeper of the lake for a slower caster like blm..needs to be adjusted for that reason only. was fun but simply unrealistic for caster imo.
    What? I managed to finish just fine with a WHM and two BLM.
    (0)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    If it's too hard- Yoshi-P this content is too hard man, make it easier!!
    If it's too easy- Yoshi-P This content is too easy, make it more difficult!!

    If ya'll would just pick a dang side.. :/.
    (23)

  9. #9
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Starlord View Post
    If it's too hard- Yoshi-P this content is too hard man, make it easier!!
    If it's too easy- Yoshi-P This content is too easy, make it more difficult!!

    If ya'll would just pick a dang side.. :/.
    Alternatively, if they could just find the middle-ground ^^ (in some cases, the gap between facerolls and too hard is just too wide for them not to be able to, really @.@)

    Also, not so much about picking a side, but being consistent. Which, these three new dungeons, are not, in my opinion.
    (2)

  10. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by BreathlessTao View Post
    Alternatively, if they could just find the middle-ground ^^
    I think that's the difficult part, you have people on both sides who make it difficult to make the runs too hard or too easy. Easy example would be the Bee's at the Demon Wall. They were removed, some say too hard others just ignored it..in the end the problem was that if you got into a party that couldn't ignore the bee's due to DPS, you had that one guy who just kept on hitting the wall because his gear was over the top and that's just how he was use to doing it. Or they would leave due to the gear of a new player.

    I believe you're right, a middle ground needs to be found. I just think it's going to be a challenge.

    That being said, don't get me wrong all these dungeons and past ones are beautiful and full of life. I really enjoy running these, even for fun.
    (0)
    Last edited by Leigaon; 01-21-2015 at 02:02 AM.

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