


If your party wipes on the first boss of WP, even blind, I don't think it's a good party to judge difficulty with.Mind you, I don't mind these light party duties getting to be a bit more of a challenge. But I just did Amdapor Keep Hard and then Wanderer's Palace Hard, and... well. AKHM was a snoozefest faceroll. Then there was WPHM where we wiped at least once on every boss. Both runs with full new parties.
The other two? Sure, while figuring them out I can understand it. But still.



I nearly jumped out of my chair and cheered when the Demon Wall part actually spawned two "bees". xD
So what if they're not of equal difficulty? I don't see why they have to be. Besides, they're the expert roulette now. We're all going to run them enough that they're going to become faceroll easy soon enough (if they aren't already - I'm stuck at work, so I haven't tried any of them yet).
The World of Darkness was definitely a step up in difficulty in comparison to Syrcus Tower. The bosses in there are relentless and have a crap ton of mechanics to boot. Surprisingly most of the mechanics in the WoD come from the Second Coil of Bahamut (the pre-nerf version) and adds new ones to the mix. Petrifaction, Fire-and-Ice dragons and Blighted Bouquet make a comeback! All in all, it's stressful since you need to be able to hold up on your own (indivudual awareness of the battle) as well as work together with everyone else (or else you may cause a wipe).



I only ran through Wanderer's Palace HM this morrning before work (I defy any speedrunner to try running through that dungeon with a whole room of enemies in tow) and I can say that all of the bosses have some tricks up their sleeves that can be overcome with some trial & error. Even the fodder enemies gave a fairly tough fight (the wivres in particular). The devs did well with that dungeon and I feel good about trying the other two areas when I get home tonight.


none of them were very difficult, if you just know what to do



That's the point though, nobody knows what to do on their first run in a brand new dungeon.
What do you judge when everyone's been doing it on a daily basis (many even several times a day) for weeks, so much so that everyone can do it blindfolded in a fracture of the allotted time?


Good players do. They see a mechanic, and they figure it out right then and there. "Oh the boss turned transparent. Oh standing in this circle makes me flash light. Maybe I should run to the boss with it?". The way the majority of the things work in the new dungeons can be found out precisely as they happen.

That might be true, but isnt that how we should learn to play the game? by trial and error? by trying stuff out? I havent played the new ones yet cause im at work. I cant wait. as long as its fun, Im game. The most difficult aspect of this game is waiting for dungeons.Good players do. They see a mechanic, and they figure it out right then and there. "Oh the boss turned transparent. Oh standing in this circle makes me flash light. Maybe I should run to the boss with it?". The way the majority of the things work in the new dungeons can be found out precisely as they happen.
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