The main problem I see is just line unwillingness to coordinate from an alliance perspective. You'll have a few people who try really hard to come up with a plan before the match starts, get people to a common objective, but some just wander around doing their own thing. I've had better luck with Secure, because with a party of 8, if at least the majority play as a team I can work with that. There's quite a few names I know now where if I see them in Secure I know we have a good chance... the hard part is rotating the commendations between them and remembering who's turn it is to get one (though almost always goes to a healer if they stick around long enough post-match, they usually deserve it). I cant expect to win every FL match of course, I just want to be on teams that play well. With a good team, even if we get edged out of first it's still possible to have a good time... the bad teams are the ones where I'm like- 'We REALLY need to get these drones that spawn at mid in a minute or we will not win the game'- and no response, the party just goes a lot of different ways to try and farm their kill count I suppose. Or- 'they're fighting at ____'s OP so we need to take the other OP ASAP while underdefended, let's go' and so the party instead goes the opposite direction from me where the other two GC's are fighting, they get killed off, and then I'm left hanging at an OP defended by one person we easily could have taken if more than one person had listened.

Hopefully I will be in some matches tomorrow, maybe I'll see you. If I do Slaughter and its a steamroll, I'll only do Secure the rest of the day.